Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Little Waaagh!

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Sneaky Stealin'

Lore attribute (passive)

  • Triggers when casting spell

Goblin Shamans are sneaky and will steal away the power from the enemy Wizard, cackling maniacally while doing so!

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Curse of Da Bad Moon

Vortex · magical

Winds of Magic
11(16)
Cooldown
47 s
Cast range
150 m
Duration
22 s(44 s)
Wind-up
5 s
Overcast miscast
50%
  • 16 damage per second for 22 s, radius 7 mOvercast: 16 damage per second for 44 s, radius 7 m
  • Medium, randomly-moving area of effect
  • Strong vs multiple units

With a chilling howl, the Shaman summons a great pale moon with a leering goblinoid face and large, tusk-like fangs.

Gork'll Fix It

Hex

Winds of Magic
6
Cooldown
43 s
Cast range
200 m
Duration
24 s
Effect range
35 m
Wind-up
3 s
  • -45% Charge Speed
  • -45% Speed
  • -20% Charge Bonus

The Shaman points a bony finger at a nearby enemy, cursing them in the name of Gork.

Itchy Nuisance

Hex

Winds of Magic
8
Cooldown
44 s
Cast range
200 m
Duration
25 s
Effect range
35 m
Wind-up
3 s
  • -24 Melee Attack
  • -30% Base Weapon Damage

By vigorously scratching his armpits - cackling maniacally as he does so - the Shaman projects painful chafing onto a nearby foe.

Night Shroud

Hiding

Winds of Magic
6(8)
Cooldown
48 s
Cast range
200 m
Duration
60 s
Effect range
35 m(55 m)
Wind-up
5 s
Overcast miscast
50%

The Shaman throws a black-capped nightshade mushroom into the air, which bursts into a cloud of murky darkness.

Sneaky Stabbin'

Augment

Winds of Magic
4
Cooldown
28 s
Cast range
200 m
Duration
40 s
Wind-up
1 s
  • +24 Melee Attack
  • +25% Armour-Piercing Weapon Damage

The targets of this spell are driven to go right after "hurty bitz" or sneak up on opponents at unexpected angles.

Vindictive Glare

Magic Missiles · magical

Winds of Magic
5(7)
Cooldown
29 s
Cast range
250 m
Wind-up
1 s
Overcast miscast
50%
  • 5 × 90 damage (25 armour-piercing), explosion 80Overcast: 5 × 90 damage (65 armour-piercing), explosion 80
  • Causes moderate magical damage
  • Requires line of sight to the target
  • Good against large combatants
  • Strong vs a single combatant

Green bolts of purest spite burst forth from the Shaman and streak towards the enemy.

Who casts Little Waaagh!

Source: special_ability_groups (wh_main_lore_lil_waaagh), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.