Little Waaagh!
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Sneaky Stealin'
Lore attribute (passive)
- Triggers when casting spell
Goblin Shamans are sneaky and will steal away the power from the enemy Wizard, cackling maniacally while doing so!
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Curse of Da Bad Moon
Vortex · magical
- Winds of Magic
- 11(16)
- Cooldown
- 47 s
- Cast range
- 150 m
- Duration
- 22 s(44 s)
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 16 damage per second for 22 s, radius 7 mOvercast: 16 damage per second for 44 s, radius 7 m
- Medium, randomly-moving area of effect
- Strong vs multiple units
With a chilling howl, the Shaman summons a great pale moon with a leering goblinoid face and large, tusk-like fangs.
Gork'll Fix It
Hex
- Winds of Magic
- 6
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 24 s
- Effect range
- 35 m
- Wind-up
- 3 s
- -45% Charge Speed
- -45% Speed
- -20% Charge Bonus
The Shaman points a bony finger at a nearby enemy, cursing them in the name of Gork.
Itchy Nuisance
Hex
- Winds of Magic
- 8
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 25 s
- Effect range
- 35 m
- Wind-up
- 3 s
- -24 Melee Attack
- -30% Base Weapon Damage
By vigorously scratching his armpits - cackling maniacally as he does so - the Shaman projects painful chafing onto a nearby foe.
Night Shroud
Hiding
- Winds of Magic
- 6(8)
- Cooldown
- 48 s
- Cast range
- 200 m
- Duration
- 60 s
- Effect range
- 35 m(55 m)
- Wind-up
- 5 s
- Overcast miscast
- 50%
The Shaman throws a black-capped nightshade mushroom into the air, which bursts into a cloud of murky darkness.
Sneaky Stabbin'
Augment
- Winds of Magic
- 4
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 40 s
- Wind-up
- 1 s
- +24 Melee Attack
- +25% Armour-Piercing Weapon Damage
The targets of this spell are driven to go right after "hurty bitz" or sneak up on opponents at unexpected angles.
Vindictive Glare
Magic Missiles · magical
- Winds of Magic
- 5(7)
- Cooldown
- 29 s
- Cast range
- 250 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 5 × 90 damage (25 armour-piercing), explosion 80Overcast: 5 × 90 damage (65 armour-piercing), explosion 80
- Causes moderate magical damage
- Requires line of sight to the target
- Good against large combatants
- Strong vs a single combatant
Green bolts of purest spite burst forth from the Shaman and streak towards the enemy.
Who casts Little Waaagh!
Source: special_ability_groups (wh_main_lore_lil_waaagh), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.