Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Goblin Great Shaman unit card

Goblin Great Shaman

Lord· Wizard Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Goblin Great Shaman is Greenskins lord: 3,651 HP, armour 25, melee attack 24, melee defence 26, weapon strength 280. It costs 1,000 in the campaign and 450 in multiplayer. Unit key wh_main_grn_cha_goblin_great_shaman_0. Patch 9.0.4, from the game's data tables.

Health

3,651

bottom 1% of class

Armour

25

bottom 11% of class

Leadership

55

bottom 1% of class

Speed

33

bottom 6% of class

Melee attack

24

bottom 1% of class

Melee defence

26

bottom 4% of class

Weapon strength

200 base + 80 armour-piercing

280

bottom 3% of class

Charge bonus

20

bottom 9% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Don't Even Try ItDirect Damage · Strong vs characters, Causes damage to combatants…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Arcane ConduitAugment of the Windspassive
  • EvasionAugment · +10% Speed, +5 Melee Defencepassive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Goblin Great Shaman skill tree

52 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Goblin Great Shaman's skills

  1. Giant Wolf
  2. Goblin Wolf Chariot
  3. Arachnarok Spider (Catchweb Spidershrine)
  4. Tunnel Boss
  5. Bellower
  6. Goblintide
  7. Don't Even Try It
  8. Dodgy Geezer
  9. Soldiers of Renown
  10. Immortality
  11. Mentor
  1. Wolf-Hearted
  2. Speaks With Spiders
  3. Dust Wanderer
  1. Mad Cap Mushrooms
  2. Cunning Influencer
  3. Subtle Spellcraftin'
  1. Sneaky Stabbin'
  2. Sneaky Stealin'
  3. Vindictive Glare
  4. Itchy Nuisance
  5. Gork'll Fix It
  6. Evasion
  7. Night Shroud
  8. Curse of da Bad Moon
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Inspiring Presence
  2. Da Gobbos
  3. Riderz
  4. Da Boyz
  5. ‘Ard as Nailz
  6. Da Big Ladz
  7. Deff From Abuv
  8. Get Back 'Ere!
  9. Sneaky Stabberz
  10. 'Ard Ladz
  11. Biggest ‘n' Strongest
  12. Savage Smartz
  13. Smash 'Em Faster
  1. Route Marcher
  2. Deff From Below
  3. Raider
  4. Looter
  5. Ravager
  6. Iron-Hard
  7. Lightning Strike
  8. Out-Clevering
  9. Mob Boss
  10. Really Green
  11. Renowned & Feared

Every version of Goblin Great Shaman

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
GreenskinsWizard Lord3,65112555332426280201,000250wh_main_grn_cha_goblin_great_shaman_0
GreenskinsWizard Lord4,03512555922426280501,100275wh_main_grn_cha_goblin_great_shaman_1
GreenskinsWizard Lord4,24614555901410250701,200300wh_main_grn_cha_goblin_great_shaman_2
GreenskinsWizard Lord10,029112065575830500401,850462wh2_twa01_grn_cha_goblin_great_shaman_3

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.