
Da Eight Peak Loonies (Night Goblins – Fanatics)
Melee infantry· Sword Infantry· Tier 2· 160 models at Ultra sizeRegiment of Renown
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Da Eight Peak Loonies (Night Goblins – Fanatics) are Greenskins melee infantry: 8,960 HP across 160 models, armour 15, melee attack 34, melee defence 31, weapon strength 27. It costs 725 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_inf_da_eight_peaks_loonies_0. Patch 9.0.4, from the game's data tables.
Health
56 per model
8,960
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
15
Leadership
100
Speed
35
Melee attack
34
Melee defence
31
Weapon strength
20 base + 7 armour-piercing
27
Charge bonus
14
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Stalk
This unit can move hidden in any terrain.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- The Loons of Eight PeaksVortex · Causes armour-piercing damage, Small moving area of effect…activeThe Loons of Eight PeaksVortexCauses armour-piercing damageSmall moving area of effectStrong vs multiple unitsWeak vs a single combatantUnpredictable release from unitCooldown 30 s · Duration 12 s · 3 usesThe Goblin Fanatics of Karak Eight Peaks eschew the use of balls with their chains, favouring shaved Dwarfs instead!
Upgrades
Bought with Scrap

Thicka Robes
Armour · 35 Scrap
- Leadership: +10
- Melee defence: +5

Fungus Flasks
Flask · 50 Scrap · only Crooked Moon
- Passive ability: "Night Goblin Poison"

Spikier Bitz
Weapon · 50 Scrap
- Armour-piercing weapon damage: +5
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Greenskins: Rogue Idol, Colossal Squig
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Greenskins: Rogue Idol, Giant
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Warp-Grinders (4.93× faster), Eshin Triads (2.58× faster), Syreens (2.16× faster)
Loses to, at a similar price: Chaos Warriors of Nurgle (2.71× slower), Chaos Warriors (2.59× slower), Chaos Warriors of Tzeentch (2.48× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 725 multiplayer gold. Greenskin units ranked.
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.