Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Da Eight Peak Loonies (Night Goblins – Fanatics) unit card

Da Eight Peak Loonies (Night Goblins – Fanatics)

Melee infantry· Sword Infantry· Tier 2· 160 models at Ultra sizeRegiment of Renown

Comes with The King & The Warlord(Warhammer I)

Duel it in the combat calculator →

Da Eight Peak Loonies (Night Goblins – Fanatics) are Greenskins melee infantry: 8,960 HP across 160 models, armour 15, melee attack 34, melee defence 31, weapon strength 27. It costs 725 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_inf_da_eight_peaks_loonies_0. Patch 9.0.4, from the game's data tables.

Health

56 per model

8,960

bottom 43% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

15

bottom 10% of class

Leadership

100

top 5% of class

Speed

35

top 48% of class

Melee attack

34

bottom 48% of class

Melee defence

31

bottom 38% of class

Weapon strength

20 base + 7 armour-piercing

27

bottom 19% of class

Charge bonus

14

bottom 34% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Stalk

    This unit can move hidden in any terrain.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • The Loons of Eight PeaksVortex · Causes armour-piercing damage, Small moving area of effect…active

Upgrades

Bought with Scrap

  • Thicka Robes

    Armour · 35 Scrap

    • Leadership: +10
    • Melee defence: +5
  • Fungus Flasks

    Flask · 50 Scrap · only Crooked Moon

    • Passive ability: "Night Goblin Poison"
  • Spikier Bitz

    Weapon · 50 Scrap

    • Armour-piercing weapon damage: +5

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 19.6% of the game's 194 infantry units in melee. Per 1,000 gold: 165.5 damage per second against Chaos Warriors; it lasts 37.4 s against one unit of them.

Beats, at a similar price: Warp-Grinders (4.93× faster), Eshin Triads (2.58× faster), Syreens (2.16× faster)

Loses to, at a similar price: Chaos Warriors of Nurgle (2.71× slower), Chaos Warriors (2.59× slower), Chaos Warriors of Tzeentch (2.48× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 725 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.