Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Savage Orc Great Shaman unit card

Savage Orc Great Shaman

Lord· Wizard Lord· 1 model at Ultra size

Comes with Omens of Destruction – Greenskins(Warhammer III)

Skill tree →Duel it in the combat calculator →

Savage Orc Great Shaman is Greenskins lord: 4,186 HP, armour 0, melee attack 42, melee defence 25, weapon strength 350. It costs 1,000 in the campaign and 650 in multiplayer. It comes with Omens of Destruction – Greenskins. Unit key wh3_dlc26_grn_cha_savage_orc_great_shaman. Patch 9.0.4, from the game's data tables.

Health

4,186

bottom 18% of class

Armour

0

bottom 1% of class

Leadership

70

bottom 10% of class

Speed

37

bottom 21% of class

Melee attack

42

bottom 35% of class

Melee defence

25

bottom 3% of class

Weapon strength

235 base + 115 armour-piercing

350

bottom 24% of class

Charge bonus

55

top 32% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Mumbo-Jumbo ChantAugment (Area) · +24 Melee Attack, +25% Armour-Piercing Weapon Damage…active
  • Savage CharmsWard Save (Area) · +10% Physical Resistancepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Savage Orc Great Shaman skill tree

50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Savage Orc Great Shaman's skills

  1. War Boar
  2. Wyvern
  3. Tunnel Boss
  4. Bellower
  5. Dodgy Geezer
  6. Soldiers of Renown
  7. Immortality
  8. Mentor
  1. Paint da Boyz
  2. Paint da Boarz
  3. Paint da Beasts
  1. One of da Boyz
  2. Superstitious Savages
  3. Trance-Addled Buffoon
  4. Da Great Green
  1. Gaze of Mork
  2. Power of da Waaagh!
  3. Brain Bursta
  4. Fists of Gork
  5. 'Eadbutt
  6. Evasion
  7. Ere We Go!
  8. Foot of Gork
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Inspiring Presence
  2. Da Gobbos
  3. Riderz
  4. Da Boyz
  5. ‘Ard as Nailz
  6. Da Big Ladz
  7. Deff From Abuv
  8. Get Back 'Ere!
  9. Sneaky Stabberz
  10. 'Ard Ladz
  11. Biggest ‘n' Strongest
  12. Savage Smartz
  13. Smash 'Em Faster
  1. Route Marcher
  2. Deff From Below
  3. Raider
  4. Looter
  5. Ravager
  6. Iron-Hard
  7. Lightning Strike
  8. Out-Clevering
  9. Mob Boss
  10. Really Green
  11. Renowned & Feared

Every version of Savage Orc Great Shaman

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
GreenskinsWizard Lord4,1861070374225350551,000250wh3_dlc26_grn_cha_savage_orc_great_shaman
GreenskinsWizard Lord4,79612570704225350801,100275wh3_dlc26_grn_cha_savage_orc_great_shaman_boar
GreenskinsWizard Lord6,648160701104532450801,600400wh3_dlc26_grn_cha_savage_orc_great_shaman_wyvern

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.