Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Lava Spider Rider Archers unit card

Lava Spider Rider Archers

Missile cavalry· Missile Cavalry· Tier 1· 60 models at Ultra size

Duel it in the combat calculator →

Lava Spider Rider Archers are Greenskins missile cavalry: 5,100 HP across 60 models, armour 45, melee attack 15, melee defence 22, weapon strength 27, range 100 m, missile damage 825 per 10 s for the whole unit. It costs 475 in the campaign and in multiplayer. Unit key wh2_dlc15_grn_cav_forest_goblin_spider_riders_waaagh_0. Patch 9.0.4, from the game's data tables.

Health

85 per model

5,100

bottom 34% of class

Armour

45

top 17% of class

Leadership

50

bottom 38% of class

Speed

78

bottom 3% of class

Melee attack

15

bottom 1% of class

Melee defence

22

bottom 38% of class

Weapon strength

13 base + 14 armour-piercing

27

top 34% of class

Charge bonus

14

bottom 14% of class

Ranged

Range

100 m

bottom 38% of class

Ammunition

20

top 17% of class

Missile damage

5 base + 6 AP

11

bottom 3% of class

Reload time

8 s

top 28% of class

Damage per 10 s

14

bottom 1% of class

Attributes

Upgrades

Bought with Scrap

  • Heavy Ammo

    Arrow · 30 Scrap

    • Armour-piercing missile damage: +3
  • Combat Skinsacks

    Bag · 70 Scrap

    • Ammunition: +20%
    • Reload time reduction: +15%
  • Scrap Saddles

    Mount · 35 Scrap

    • Armour: +15
    • Speed: +15%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Greenskins · Grimgor's 'Ardboyz · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.