
Lava Spider Rider Archers
Missile cavalry· Missile Cavalry· Tier 1· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Lava Spider Rider Archers are Greenskins missile cavalry: 5,100 HP across 60 models, armour 45, melee attack 15, melee defence 22, weapon strength 27, range 100 m, missile damage 825 per 10 s for the whole unit. It costs 475 in the campaign and in multiplayer. Unit key wh2_dlc15_grn_cav_forest_goblin_spider_riders_waaagh_0. Patch 9.0.4, from the game's data tables.
Health
85 per model
5,100
Armour
45
Leadership
50
Speed
78
Melee attack
15
Melee defence
22
Weapon strength
13 base + 14 armour-piercing
27
Charge bonus
14
Ranged
Range
100 m
Ammunition
20
Missile damage
5 base + 6 AP
11
Reload time
8 s
Damage per 10 s
14
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Upgrades
Bought with Scrap

Heavy Ammo
Arrow · 30 Scrap
- Armour-piercing missile damage: +3

Combat Skinsacks
Bag · 70 Scrap
- Ammunition: +20%
- Reload time reduction: +15%

Scrap Saddles
Mount · 35 Scrap
- Armour: +15
- Speed: +15%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 14 of 27 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 825 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Greenskins: Savage Orc Big 'Uns, Savage Orcs
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
- Missile fire — armour 45, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Greenskins: Night Goblin Archers, Goblin Archers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Greenskins · Grimgor's 'Ardboyz · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.