Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Feral Hydra unit card

Feral Hydra

Monster· Monster· Tier 4· 1 model at Ultra size

Comes with The Warden & The Paunch(Warhammer II)

Health

10,400

top 30% of class

Armour

60

bottom 31% of class

Leadership

65

bottom 29% of class

Speed

46

bottom 19% of class

Melee attack

52

top 45% of class

Melee defence

32

bottom 30% of class

Weapon strength

140 base + 300 armour-piercing

440

bottom 25% of class

Charge bonus

45

bottom 45% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Abilities

  • Fiery BreathMagic Missiles · Causes fire damage, Strong vs a single unit…active
  • Another Takes its PlaceRegeneration · Replenishes hit points of combatantspassive
  • Feral Rage IHexpassive
  • Feral Rage IIHexpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive

Who can field it

  • Grimgor's 'Ardboyz

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.