Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Broken Tusks Mob (Orc Boar Boy Big 'Uns) unit card

Broken Tusks Mob (Orc Boar Boy Big 'Uns)

Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra sizeRegiment of Renown

Comes with The King & The Warlord(Warhammer I)

Duel it in the combat calculator →

Broken Tusks Mob (Orc Boar Boy Big 'Uns) are Greenskins melee cavalry: 7,920 HP across 60 models, armour 100, melee attack 30, melee defence 35, weapon strength 32. It costs 1,050 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_cav_broken_tusks_mob_0. Patch 9.0.4, from the game's data tables.

Health

132 per model

7,920

top 19% of class

Armour

100

top 41% of class

Leadership

78

top 17% of class

Speed

70

bottom 10% of class

Melee attack

30

bottom 39% of class

Melee defence

35

top 39% of class

Weapon strength

9 base + 23 armour-piercing, +12 vs large

32

bottom 25% of class

Charge bonus

50

top 39% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Upgrades

Bought with Scrap

  • Scrap Armour

    Armour · 55 Scrap

    • Armour: +25
    • Missile block chance: +30%
  • Big Banner Boyz

    Bag · 50 Scrap · only Crooked Moon, Ironclaw Orcs

    • Passive ability: "Big Banner Boyz"
  • Scrap Saddles

    Mount · 35 Scrap

    • Armour: +15
    • Speed: +15%
  • Da Biggest Sticks

    Weapon · 70 Scrap

    • Charge bonus: +20
    • Bonus vs Large: +8

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 98.7% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 59.4 damage per second against Chaos Warriors; it lasts 50.8 s against one unit of them.

Beats, at a similar price: Casket of Souls (1381.30× faster), War Wagons (Mortars) (196.02× faster), War Wagons (161.86× faster)

Loses to, at a similar price: Questing Knights (1.16× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.