Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Hammer of Gork (Goblin Rock Lobbers) unit card

Hammer of Gork (Goblin Rock Lobbers)

War machine· Catapult· Tier 2· 4 models (crew of 44) at Ultra sizeRegiment of Renown

Comes with The King & The Warlord(Warhammer I)

Duel it in the combat calculator →

Hammer of Gork (Goblin Rock Lobbers) are Greenskins war machine: 4,212 HP across 4 models, armour 15, melee attack 14, melee defence 9, weapon strength 24, range 400 m, missile damage 589 per 10 s for the whole unit. It costs 800 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_art_hammer_of_gork_0. Patch 9.0.4, from the game's data tables.

Health

1,053 per model

4,212

bottom 11% of class

Armour

15

bottom 2% of class

Leadership

50

bottom 14% of class

Speed

20

bottom 1% of class

Melee attack

14

bottom 33% of class

Melee defence

9

bottom 39% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 11% of class

Charge bonus

5

bottom 24% of class

Ranged

Range

400 m

bottom 48% of class

Ammunition

22

bottom 20% of class

Missile damage

35 base + 135 AP, explosion 30 + 65 AP

265

top 44% of class

Reload time

18 s

bottom 42% of class

Damage per 10 s

147

bottom 33% of class

Attributes

  • Cannot Run

    This unit cannot run and will only move at walking pace.

Upgrades

Bought with Scrap

  • Bigga Rocks

    Arrow · 40 Scrap

    • Missile explosion radius: +20%
  • Salvaged Artillery

    Weapon · 60 Scrap

    • Reload time reduction: +15%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.