
Health
4,508
Armour
shield blocks 35% of frontal missiles
55
Leadership
60
Speed
78
Melee attack
52
Melee defence
54
Weapon strength
280 base + 140 armour-piercing
420
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Stalk
This unit can move hidden in any terrain.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Inventory of HatchlingsSummon Unit · Good at defending the summoner, Summons a unit of Spider Hatchlings…activeInventory of HatchlingsSummon UnitGood at defending the summonerSummons a unit of Spider HatchlingsSummoned units degrade over timeCooldown 120 s · Duration 1 s · 3 usesSnagla's imaginative profusion and prodigious memory when it comes to Spider Hatchling names is the closest he comes to having magical talent.
Spiderweb AttackHexactiveSpiderweb AttackHexCooldown 120 s · Duration 18 s · 2 usesNothing of a true Spider's slow and patient trapping technique, and all of Snagla's flair for... well, everything that the aforementioned is not!
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
SlipperyAugment · +25% Speed, +24 Melee DefenceactiveSlipperyAugment+25% Speed+24 Melee DefenceCooldown 60 s · Duration 25 sThose who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Snagla Grobspit skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
StalkerStalker
Campaign line of sight: +20%
Da Nasty SkulkerDa Nasty SkulkerUnlocks at rank 13
Weapon strength: +10%
Low BlowLow Blow
Base weapon damage: +30
Bonus vs Infantry: +5
Dodgy GeezerDodgy GeezerUnlocks at rank 7
Missile resistance: 10%
Red VenomRed VenomUnlocks at rank 7
Enables "Red Venom" contact effect
Armour-piercing weapon damage: +50
wh3_dlc26_skill_grn_snagla_grobspit_web_attackswh3_dlc26_skill_grn_snagla_grobspit_web_attacks
Ability: ""
Bonus vs Infantry: +15
Undulating CryUndulating Cry
Recruitment cost: -25% for Spider and Spider Rider units (Hero's army)
Recruit rank: +3 for Spider and Spider Rider units (Hero's army)
Local Recruitment duration: -1 turn for Spider and Spider Rider units (minimum 1) (Hero's army)
Spider-God's ChosenSpider-God's Chosen
Ability: ""
Venom DrinkerVenom DrinkerUnlocks at rank 7
Attribute: Perfect Vigour
Ward save: +10%
Out of the Very ShadowsOut of the Very ShadowsUnlocks at rank 4
Enables Stalking stance (Hero's army)
Ambush success chance: +20% (Hero's army)
Extra-Strong VenomExtra-Strong VenomUnlocks at rank 13
Attribute: Unbreakable for Spider and Spider Rider units (Rank 7 and above) (Hero's army)
Leadership: +5 for Spider and Spider Riders units (Hero's army)
Grim TrophiesGrim Trophies3 levelsLevel 1
Melee defence: +3 for Spider and Spider Rider units (Hero's army)
Physical resistance: 5% for Spider and Spider Rider units (Hero's army)
Melee defence: +6 for Spider and Spider Rider units (Hero's army)
Physical resistance: 10% for Spider and Spider Rider units (Hero's army)
Melee defence: +10 for Spider and Spider Rider units (Hero's army)
Physical resistance: 15% for Spider and Spider Rider units (Hero's army)
Bubblin' VenomBubblin' VenomUnlocks at rank 7 · 3 levelsLevel 1
Melee attack: +3 for Spider and Spider Rider units (Hero's army)
Weapon strength: +5% for Spider and Spider Rider units (Hero's army)
Melee attack: +6 for Spider and Spider Rider units (Hero's army)
Weapon strength: +10% for Spider and Spider Rider units (Hero's army)
Melee attack: +10 for Spider and Spider Rider units (Hero's army)
Weapon strength: +15% for Spider and Spider Rider units (Hero's army)
Beneath the Gloomy CanopyBeneath the Gloomy Canopy2 levelsLevel 1
Attribute: Causes Fear Forest Goblin Spider Riders units (Rank 7 and above) (Hero's army)
Attribute: Snipe for Forest Goblin Spider Riders units (Hero's army)
Attribute: Stalk for Forest Goblin Spider Riders units (Hero's army)
Attribute: Causes Terror Forest Goblin Spider Riders units (Rank 7 and above) (Hero's army)
Attribute: Snipe for Forest Goblin Spider Riders units (Hero's army)
Attribute: Stalk and Unspottable for Forest Goblin Spider Riders units (Hero's army)
Wiry FrameWiry Frame2 levelsLevel 1
Passive ability: "" for Forest Goblin Spider Riders units (Hero's army)
Speed: +10% for Snagla Grobspit and Forest Goblin Spider Riders units (Hero's army)
Passive ability: "" for Forest Goblin Spider Riders units (Hero's army)
Attribute: Devastating Flanker for Forest Goblin Spider Riders units (Hero's army)
Speed: +20% for Snagla Grobspit and Forest Goblin Spider Riders units (Hero's army)
Digestive VenomDigestive VenomUnlocks at rank 13
Passive ability: "Feeding Frenzy" for Spider and Spider Rider units (Hero's army)
Casualty replenishment rate: +10% for Spider and Spider Rider units (Hero's army)
Bloody BladeBloody Blade
Weapon strength: +10%
Gutter FighterGutter Fighter3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
ElusiveElusive3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
PrecisePrecise3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Fleet-FootedFleet-Footed3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
SlipperySlippery
Ability: "Slippery"
OpportunistOpportunist3 levelsLevel 1
Charge bonus: +4
Charge bonus: +9
Charge bonus: +15
Counter-StrikerCounter-Striker3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
SurvivalistSurvivalist3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Cornered RatCornered Rat3 levelsLevel 1
Leadership: +2
Leadership: +5
Leadership: +9
They Needs Stabbin'They Needs Stabbin'
Ability: "They Needs Stabbin'"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Cleanse CorruptionCleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.