Snagla Grobspit skill tree & build planner
33 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- StalkerCampaign line of sight: +20%"I spy with my beady eye… something that needs to be killed."
- Da Nasty SkulkerUnlocks at rank 8Weapon strength: +10%Like all nasty skulkers, dis Boss is "a bad piece o' work" – when he stabs he really means it.
- Low BlowUnlocks at rank 10Base weapon damage: +30Bonus vs Infantry: +5"Betcha ya expected da high blow! Ha!"
- Dodgy GeezerUnlocks at rank 8Missile resistance: 10%You can’t trust ‘im. E’s a little bit woaah, a little bit Waaagh! Ya know? Well dodgy.
- Red VenomUnlocks at rank 12Enables "Red Venom" contact effectArmour-piercing weapon damage: +50"Drink da red venom an' sleep now, soft-'ead."
- Spiderweb AttackAbility: "Spiderweb Attack"Bonus vs Infantry: +15Requires: Red VenomNothing of a true Spider's slow and patient trapping technique, and all of Snagla's flair for... well, everything that the aforementioned is not!
- Undulating CryRecruitment cost: -25% for Spider and Spider Rider units (Hero's army)Recruit rank: +3 for Spider and Spider Rider units (Hero's army)Local Recruitment duration: -1 turn for Spider and Spider Rider units (minimum 1) (Hero's army)Requires: Red VenomAs sharp as Fangspike, it scrambles the brains of all who hear it. If poison were a sound, it would be *this* sound.
- Spider-God's ChosenAbility: "Inventory of Hatchlings Upgraded"Requires: Red VenomIt is easy to dismiss the Forest Goblins' Spider-god as a hallucination. Arachnaroks rampaging across a battlefield are not quite as easily dismissed, however.
- Venom DrinkerAttribute: Perfect VigourWard save: +10%Requires: Red VenomIt is when Snagla's eyes go dull that his murderous instincts become sharpest.
- Out of the Very ShadowsEnables Stalking stance (Hero's army)Ambush success chance: +20% (Hero's army)Requires: 3 skill points across Spiderweb Attack, Undulating Cry, Spider-God's Chosen, Venom DrinkerBorn under the Drakwald's canopy and nursed in the Black Pit's depths, Snagla can ask even a tree-leaf's shadow to accommodate his murderous skulking, and it will oblige.
- Extra-Strong VenomAttribute: Unbreakable for Spider and Spider Rider units (Rank 7 and above) (Hero's army)Leadership: +5 for Spider and Spider Riders units (Hero's army)Some Forest Goblins have been known to take it willingly to induce dreams of the Spider-god. Their enemies take it most unwillingly, to induce lethargy and death.
- Grim Trophies3 levelsLevel 1Melee defence: +3 for Spider and Spider Rider units (Hero's army)Physical resistance: 5% for Spider and Spider Rider units (Hero's army)Level 2Melee defence: +6 for Spider and Spider Rider units (Hero's army)Physical resistance: 10% for Spider and Spider Rider units (Hero's army)Level 3Melee defence: +10 for Spider and Spider Rider units (Hero's army)Physical resistance: 15% for Spider and Spider Rider units (Hero's army)Requires: Extra-Strong VenomSnagla’s mob has a penchant for the feathers worn by Empire troops, which they soak in their slaughtered owners’ blood and place upon their weapons and shields.
- Bubblin' Venom3 levelsLevel 1Melee attack: +3 for Spider and Spider Rider units (Hero's army)Weapon strength: +5% for Spider and Spider Rider units (Hero's army)Level 2Melee attack: +6 for Spider and Spider Rider units (Hero's army)Weapon strength: +10% for Spider and Spider Rider units (Hero's army)Level 3Melee attack: +10 for Spider and Spider Rider units (Hero's army)Weapon strength: +15% for Spider and Spider Rider units (Hero's army)Requires: Extra-Strong Venom"Fizzy deff iz da baddest deff!"
- Beneath the Gloomy Canopy2 levelsLevel 1Attribute: Causes Fear Forest Goblin Spider Riders units (Rank 7 and above) (Hero's army)Attribute: Snipe for Forest Goblin Spider Riders units (Hero's army)Attribute: Stalk for Forest Goblin Spider Riders units (Hero's army)Level 2Attribute: Causes Terror Forest Goblin Spider Riders units (Rank 7 and above) (Hero's army)Attribute: Snipe for Forest Goblin Spider Riders units (Hero's army)Attribute: Stalk and Unspottable for Forest Goblin Spider Riders units (Hero's army)Requires: Extra-Strong VenomA warlike army's journey to a pile of peacefully rotting mulch goes through the forests where the Deff Creepers lie in wait.
- Wiry Frame2 levelsLevel 1Passive ability: "Opportunist Murderer" for Forest Goblin Spider Riders units (Hero's army)Speed: +10% for Snagla Grobspit and Forest Goblin Spider Riders units (Hero's army)Level 2Passive ability: "Opportunist Murderer" for Forest Goblin Spider Riders units (Hero's army)Attribute: Devastating Flanker for Forest Goblin Spider Riders units (Hero's army)Speed: +20% for Snagla Grobspit and Forest Goblin Spider Riders units (Hero's army)Requires: Extra-Strong Venom"Run, Spider, run! Eight legz enna dream!"
- Digestive VenomPassive ability: "Feeding Frenzy" for Spider and Spider Rider units (Hero's army)Casualty replenishment rate: +10% for Spider and Spider Rider units (Hero's army)Requires: 6 skill points across Grim Trophies, Bubblin' Venom, Beneath the Gloomy Canopy, Wiry Frame"Toof-spider likez tuff meat, likez tender meat, likez your meat!"
- Bloody BladeWeapon strength: +10%A drawn blade should not be put away until slaked in blood.
- Gutter Fighter3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Bloody BladeThis being fights dirty, no honour system applies here!
- Elusive3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Bloody Blade"Stay in one place, gods-damn you!"
- Precise3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Bloody BladeWhether a targeted slice to the throat, or a precision stab to the heart, this one knows how to kill!
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Bloody BladeThose who are fleet of foot can reach the enemy faster.
- SlipperyAbility: "Slippery"Requires: 4 skill points across Gutter Fighter, Elusive, Precise, Fleet-Footed
- Opportunist3 levelsLevel 1Charge bonus: +4Level 2Charge bonus: +9Level 3Charge bonus: +15Requires: SlipperyAlways on the lookout for an opening or advantage in battle - somewhere to put the knife in…
- Counter-Striker3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: SlipperyThe harder they hit, the more they commit, the easier it is to strike back.
- Survivalist3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Slippery"The enemy's fear; their blood spilt in the mud – these are the things that sustain me."
- Cornered Rat3 levelsLevel 1Leadership: +2Level 2Leadership: +5Level 3Leadership: +9Requires: SlipperyNever trap this one, when cornered they have nothing left to lose.
- They Needs Stabbin'Ability: "They Needs Stabbin'"Requires: 4 skill points across Opportunist, Counter-Striker, Survivalist, Cornered Rat
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Snagla Grobspit · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,508 | 4,508 |
| Armour | 55 | 55 |
| Leadership | 60 | 60 |
| Speed | 78 | 78 |
| Melee attack | 52 | 52 |
| Melee defence | 54 | 54 |
| Weapon strength | 420 | 420 |
| … armour-piercing | 140 | 140 |
| Charge bonus | 40 | 40 |
| Missile block chance | 35 | 35 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
