Krimson Killerz (Black Orcs)
Melee infantry· Dual Axe Infantry· Tier 3· 80 models at Ultra sizeRegiment of Renown
Health
135 per model
10,800
top 9% of class
Armour
110
top 10% of class
Leadership
82
top 22% of class
Speed
29
bottom 24% of class
Melee attack
43
top 19% of class
Melee defence
46
top 23% of class
Weapon strength
51 base + 21 armour-piercing, +8 vs infantry
72
top 5% of class
Charge bonus
42
top 2% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
Immovable BulwarkAugment · -24 Melee Attack, +24 Melee DefenceactiveImmovable BulwarkAugment-24 Melee Attack+24 Melee DefenceCooldown 1 s · Wind-up 1 s"Nuffin' ain't gettin' past us."
Unstoppable ChoppasAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damage…activeUnstoppable ChoppasAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon Damage-24 Melee DefenceCooldown 1 s · Wind-up 1 sWhen Orcs are determined to cleave something in half, very few things can stop them from doing so.
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.