
Krimson Killerz (Black Orcs)
Melee infantry· Dual Axe Infantry· Tier 3· 80 models at Ultra sizeRegiment of Renown
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Krimson Killerz (Black Orcs) are Greenskins melee infantry: 10,800 HP across 80 models, armour 110, melee attack 43, melee defence 46, weapon strength 72. It costs 1,350 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_inf_krimson_killerz_0. Patch 9.0.4, from the game's data tables.
Health
135 per model
10,800
Armour
110
Leadership
82
Speed
29
Melee attack
43
Melee defence
46
Weapon strength
51 base + 21 armour-piercing, +8 vs infantry
72
Charge bonus
42
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- Immovable BulwarkAugment · -24 Melee Attack, +24 Melee DefenceactiveImmovable BulwarkAugment-24 Melee Attack+24 Melee DefenceCooldown 1 s · Wind-up 1 s"Nuffin' ain't gettin' past us."
- Unstoppable ChoppasAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damage…activeUnstoppable ChoppasAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon Damage-24 Melee DefenceCooldown 1 s · Wind-up 1 sWhen Orcs are determined to cleave something in half, very few things can stop them from doing so.
Upgrades
Bought with Scrap

Immortulz Armour
Armour · 50 Scrap · only Crooked Moon, Grimgor's 'Ardboyz
- Physical resistance: 5%
- Armour: +15
- Leadership: +8

Sharpenin' Stones
Bag · 50 Scrap
- Armour-piercing weapon damage: +5

Da Best Blades
Weapon · 55 Scrap
- Melee attack: +5
- Weapon strength: +20%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Greenskins: Rogue Idol, Colossal Squig
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Greenskins: Giant, Rogue Idol
- Heavy large units — infantry-sized, mass 190e.g. Dread Maw, Thunderbarge, Steam Tank · Greenskins: Rogue Idol, Giant
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (10.46× faster), Skin Wolves (Armoured) (9.57× faster), Aspiring Champions (4.12× faster)
Loses to, at a similar price: Har Ganeth Executioners (1.44× slower), Grave Guard (Great Weapons) (1.20× slower), Hammerers (1.20× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,350 multiplayer gold. Greenskin units ranked.
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.