
Health
3,485
Armour
shield blocks 35% of frontal missiles
35
Leadership
55
Speed
35
Melee attack
50
Melee defence
45
Weapon strength
250 base + 125 armour-piercing
375
Charge bonus
30
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
They Needs Stabbin’Hex · -30 Armour, -24 Melee DefenceactiveThey Needs Stabbin’Hex-30 Armour-24 Melee DefenceCooldown 60 s · Duration 29 s"Get yer stabbers out, boys. We ain’t leavin’ ‘til they's fulla gashes!"
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
SlipperyAugment · +25% Speed, +24 Melee DefenceactiveSlipperyAugment+25% Speed+24 Melee DefenceCooldown 60 s · Duration 25 sThose who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Goblin Big Boss skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Giant WolfGiant WolfUnlocks at rank 3
Mount: Giant Wolf
Goblin Wolf ChariotGoblin Wolf Chariot
Mount: Goblin Wolf Chariot
Giant SpiderGiant SpiderUnlocks at rank 7
Mount: Giant Spider
StalkerStalker
Campaign line of sight: +20%
AmbusherAmbusherUnlocks at rank 6
Attribute: Vanguard Deployment
Da Nasty SkulkerDa Nasty SkulkerUnlocks at rank 13
Weapon strength: +10%
Low BlowLow Blow
Base weapon damage: +30
Bonus vs Infantry: +5
Dodgy GeezerDodgy GeezerUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Gap StickaGap Sticka
Enables sundering attacks
Glory StealaGlory Steala
Passive ability: ""
Attribute: Devastating Flanker
Speed: +15%
First Rule of Stabbin'First Rule of Stabbin'
Enables Disrupted! attacks (Silences enemies and reduces Physical Resistance)
The Barkin' PackThe Barkin' Pack
Passive ability: "" for Goblin Wolf Cavalry units (Hero's army)
Attribute: Devastating Flanker for Goblin Wolf Cavalry units (Hero's army)
Goblin Thinkin'Goblin Thinkin'
Passive ability: "Dig In" for Goblin Artillery units (Hero's army)
Attribute: Snipe for Goblin artillery units (Hero's army)
Rammin' Speed!Rammin' Speed!
Passive ability: "" for Goblin Chariot units (Hero's army)
Attribute: Unyielding Assault for Goblin Chariot units (Hero's army)
Bloody BladeBloody Blade
Weapon strength: +10%
Gutter FighterGutter Fighter3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
ElusiveElusive3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
PrecisePrecise3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Fleet-FootedFleet-Footed3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
SlipperySlippery
Ability: "Slippery"
OpportunistOpportunist3 levelsLevel 1
Charge bonus: +4
Charge bonus: +9
Charge bonus: +15
Counter-StrikerCounter-Striker3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
SurvivalistSurvivalist3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Cornered RatCornered Rat3 levelsLevel 1
Leadership: +2
Leadership: +5
Leadership: +9
They Needs Stabbin'They Needs Stabbin'
Ability: "They Needs Stabbin'"
ScavengeScavenge3 levelsLevel 1
Scavenge action: Income from post-battle loot is increased by an additional 3%
Scavenge action: Income from post-battle loot is increased by an additional 8%
Scavenge action: Income from post-battle loot is increased by an additional 15%
Cleanse CorruptionCleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Goblin Big Boss
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GreenskinsMelee Specialist | 3,485 | 1 | 35 | 55 | 35 | 50 | 45 | 375 | 30 | 300 | 75 | wh_main_grn_cha_goblin_big_boss_0 |
| GreenskinsMelee Specialist | 3,936 | 1 | 35 | 55 | 92 | 50 | 45 | 375 | 40 | 450 | 113 | wh_main_grn_cha_goblin_big_boss_1 |
| GreenskinsMelee Specialist | 4,095 | 1 | 45 | 55 | 78 | 48 | 44 | 375 | 40 | 550 | 138 | wh_main_grn_cha_goblin_big_boss_2 |
| GreenskinsMelee Specialist | 4,373 | 1 | 45 | 55 | 90 | 30 | 20 | 250 | 80 | 550 | 138 | wh_main_grn_cha_goblin_big_boss_4 |
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.