
Goblin Big Boss
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Goblin Big Boss is Greenskins hero: 3,485 HP, armour 35, melee attack 50, melee defence 45, weapon strength 375. It costs 300 in the campaign and in multiplayer. Unit key wh_main_grn_cha_goblin_big_boss_0. Patch 9.0.4, from the game's data tables.
Health
3,485
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
35
Leadership
55
Speed
35
Melee attack
50
Melee defence
45
Weapon strength
250 base + 125 armour-piercing
375
Charge bonus
30
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- They Needs Stabbin’Hex · -30 Armour, -24 Melee DefenceactiveThey Needs Stabbin’Hex-30 Armour-24 Melee DefenceCooldown 60 s · Duration 29 s"Get yer stabbers out, boys. We ain’t leavin’ ‘til they's fulla gashes!"
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- SlipperyAugment · +25% Speed, +24 Melee DefenceactiveSlipperyAugment+25% Speed+24 Melee DefenceCooldown 60 s · Duration 25 sThose who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Greenskins: Rogue Idol, Colossal Squig
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Goblin Big Boss skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Giant WolfGiant WolfUnlocks at rank 4
- Mount: Giant Wolf
- Goblin Wolf ChariotGoblin Wolf ChariotUnlocks at rank 6
- Mount: Goblin Wolf Chariot
- Giant SpiderGiant SpiderUnlocks at rank 8
- Mount: Giant Spider
- StalkerStalker
- Campaign line of sight: +20%
- AmbusherAmbusherUnlocks at rank 6
- Attribute: Vanguard Deployment
- Da Nasty SkulkerDa Nasty SkulkerUnlocks at rank 8
- Weapon strength: +10%
- Low BlowLow BlowUnlocks at rank 10
- Base weapon damage: +30
- Bonus vs Infantry: +5
- Dodgy GeezerDodgy GeezerUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Gap StickaGap StickaUnlocks at rank 10
- Enables sundering attacks
- Glory StealaGlory StealaUnlocks at rank 10
- Passive ability: "Opportunist Murderer"
- Attribute: Devastating Flanker
- Speed: +15%
- First Rule of Stabbin'First Rule of Stabbin'Unlocks at rank 10
- Enables Disrupted! attacks (Silences enemies and reduces Physical Resistance)
- The Barkin' PackThe Barkin' PackUnlocks at rank 12
- Passive ability: "Opportunist Murderer" for Goblin Wolf Cavalry units (Hero's army)
- Attribute: Devastating Flanker for Goblin Wolf Cavalry units (Hero's army)
- Goblin Thinkin'Goblin Thinkin'Unlocks at rank 12
- Passive ability: "Dig In" for Goblin Artillery units (Hero's army)
- Attribute: Snipe for Goblin artillery units (Hero's army)
- Rammin' Speed!Rammin' Speed!Unlocks at rank 12
- Passive ability: "Opportunist Murderer" for Goblin Chariot units (Hero's army)
- Attribute: Unyielding Assault for Goblin Chariot units (Hero's army)
- Bloody BladeBloody Blade
- Weapon strength: +10%
- Gutter FighterGutter Fighter3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- ElusiveElusive3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- PrecisePrecise3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- SlipperySlippery
- Ability: "Slippery"
- OpportunistOpportunist3 levelsLevel 1
- Charge bonus: +4
- Charge bonus: +9
- Charge bonus: +15
- Counter-StrikerCounter-Striker3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- SurvivalistSurvivalist3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Cornered RatCornered Rat3 levelsLevel 1
- Leadership: +2
- Leadership: +5
- Leadership: +9
- They Needs Stabbin'They Needs Stabbin'
- Ability: "They Needs Stabbin'"
- ScavengeScavenge3 levelsLevel 1
- Scavenge action: Income from post-battle loot is increased by an additional 3%
- Scavenge action: Income from post-battle loot is increased by an additional 8%
- Scavenge action: Income from post-battle loot is increased by an additional 15%
- Cleanse CorruptionCleanse Corruption3 levelsLevel 1
- Cleanse Corruption action: Corruption is reduced by an additional 1
- Cleanse Corruption action: Corruption is reduced by an additional 2
- Cleanse Corruption action: Corruption is reduced by an additional 3
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Goblin Big Boss
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GreenskinsMelee Specialist | 3,485 | 1 | 35 | 55 | 35 | 50 | 45 | 375 | 30 | 300 | 75 | wh_main_grn_cha_goblin_big_boss_0 |
| GreenskinsMelee Specialist | 3,936 | 1 | 35 | 55 | 92 | 50 | 45 | 375 | 40 | 450 | 113 | wh_main_grn_cha_goblin_big_boss_1 |
| GreenskinsMelee Specialist | 4,095 | 1 | 45 | 55 | 78 | 48 | 44 | 375 | 40 | 550 | 138 | wh_main_grn_cha_goblin_big_boss_2 |
| GreenskinsMelee Specialist | 4,373 | 1 | 45 | 55 | 90 | 30 | 20 | 250 | 80 | 550 | 138 | wh_main_grn_cha_goblin_big_boss_4 |
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.