Goblin Big Boss skill tree & build planner
33 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Giant WolfUnlocks at rank 4Mount: Giant Wolf"Da Big Boss getz da biggest barka', nuff sed."
- Goblin Wolf ChariotUnlocks at rank 6Mount: Goblin Wolf ChariotCobbled together from crudely-hacked wood and lashed tight with gutstring, the gobbos hold their rickety constructions in high regard.
- Giant SpiderUnlocks at rank 8Mount: Giant SpiderA quick Snotling sacrifice to da Spider-god gets the boss a fearsome mount.
- StalkerCampaign line of sight: +20%"I spy with my beady eye… something that needs to be killed."
- AmbusherUnlocks at rank 6Attribute: Vanguard DeploymentThis Boss is especially sneaky, able to deploy deep in enemy gits' terrain before battle.
- Da Nasty SkulkerUnlocks at rank 8Weapon strength: +10%Like all nasty skulkers, dis Boss is "a bad piece o' work" – when he stabs he really means it.
- Low BlowUnlocks at rank 10Base weapon damage: +30Bonus vs Infantry: +5"Betcha ya expected da high blow! Ha!"
- Dodgy GeezerUnlocks at rank 8Missile resistance: 10%You can’t trust ‘im. E’s a little bit woaah, a little bit Waaagh! Ya know? Well dodgy.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Gap StickaUnlocks at rank 10Enables sundering attacksNot with: Glory Steala, First Rule of Stabbin'Accuracy can beat strength and timing can beat speed. But sometimes it's just a matter of finding the weak spot!
- Glory StealaUnlocks at rank 10Passive ability: "Opportunist Murderer"Attribute: Devastating FlankerSpeed: +15%Not with: Gap Sticka, First Rule of Stabbin'Although the ladz had already softened them up, da Big Boss definitely gave them a good smashin’... and everyone saw it.
- First Rule of Stabbin'Unlocks at rank 10Enables Disrupted! attacks (Silences enemies and reduces Physical Resistance)Not with: Gap Sticka, Glory Steala"Stab dere Wizard first!"
- The Barkin' PackUnlocks at rank 12Passive ability: "Opportunist Murderer" for Goblin Wolf Cavalry units (Hero's army)Attribute: Devastating Flanker for Goblin Wolf Cavalry units (Hero's army)Not with: Goblin Thinkin', Rammin' Speed!The baying of canine jaws accompanies a herding to one’s death, as if by killer sheepdogs – except they are wolves.
- Goblin Thinkin'Unlocks at rank 12Passive ability: "Dig In" for Goblin Artillery units (Hero's army)Attribute: Snipe for Goblin artillery units (Hero's army)Not with: The Barkin' Pack, Rammin' Speed!To a Goblin, an "expert" plan can be something as simple as digging a hole, hiding a catapult in it, and shooting unknowing foes. Genius!
- Rammin' Speed!Unlocks at rank 12Passive ability: "Opportunist Murderer" for Goblin Chariot units (Hero's army)Attribute: Unyielding Assault for Goblin Chariot units (Hero's army)Not with: The Barkin' Pack, Goblin Thinkin'"It’s chariot-geddon boyz! Don’t botha strappin’ in!"
- Bloody BladeWeapon strength: +10%A drawn blade should not be put away until slaked in blood.
- Gutter Fighter3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Bloody BladeThis being fights dirty, no honour system applies here!
- Elusive3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Bloody Blade"Stay in one place, gods-damn you!"
- Precise3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Bloody BladeWhether a targeted slice to the throat, or a precision stab to the heart, this one knows how to kill!
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Bloody BladeThose who are fleet of foot can reach the enemy faster.
- SlipperyAbility: "Slippery"Requires: 4 skill points across Gutter Fighter, Elusive, Precise, Fleet-Footed
- Opportunist3 levelsLevel 1Charge bonus: +4Level 2Charge bonus: +9Level 3Charge bonus: +15Requires: SlipperyAlways on the lookout for an opening or advantage in battle - somewhere to put the knife in…
- Counter-Striker3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: SlipperyThe harder they hit, the more they commit, the easier it is to strike back.
- Survivalist3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Slippery"The enemy's fear; their blood spilt in the mud – these are the things that sustain me."
- Cornered Rat3 levelsLevel 1Leadership: +2Level 2Leadership: +5Level 3Leadership: +9Requires: SlipperyNever trap this one, when cornered they have nothing left to lose.
- They Needs Stabbin'Ability: "They Needs Stabbin'"Requires: 4 skill points across Opportunist, Counter-Striker, Survivalist, Cornered Rat
Campaign
- Scavenge3 levelsLevel 1Scavenge action: Income from post-battle loot is increased by an additional 3%Level 2 · rank 5Scavenge action: Income from post-battle loot is increased by an additional 8%Level 3 · rank 10Scavenge action: Income from post-battle loot is increased by an additional 15%"I am not here to inspire, I am here to kill - come let us draw blades together!"
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Goblin Big Boss · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,485 | 3,485 |
| Armour | 35 | 35 |
| Leadership | 55 | 55 |
| Speed | 35 | 35 |
| Melee attack | 50 | 50 |
| Melee defence | 45 | 45 |
| Weapon strength | 375 | 375 |
| … armour-piercing | 125 | 125 |
| Charge bonus | 30 | 30 |
| Missile block chance | 35 | 35 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
