Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Da Acid Burpa (Colossal Squig) unit card

Da Acid Burpa (Colossal Squig)

Monster· Monster· Tier 4· 1 model at Ultra sizeRegiment of Renown

Comes with Omens of Destruction – Greenskins(Warhammer III)

Duel it in the combat calculator →

Da Acid Burpa (Colossal Squig) is Greenskins monster: 8,654 HP, armour 60, melee attack 64, melee defence 36, weapon strength 460. It costs 1,850 in the campaign and in multiplayer. It comes with Omens of Destruction – Greenskins. Unit key wh3_dlc26_grn_mon_colossal_squig_ror. Patch 9.0.4, from the game's data tables.

Health

8,654

top 48% of class

Armour

60

bottom 31% of class

Leadership

75

top 39% of class

Speed

90

top 25% of class

Melee attack

64

top 16% of class

Melee defence

36

bottom 48% of class

Weapon strength

120 base + 340 armour-piercing, +20 vs infantry

460

bottom 39% of class

Charge bonus

75

top 3% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Squig

    This unit counts as a Squig for ability targeting

Abilities

  • Feral Rage IHexpassive
  • Feral Rage IIHexpassive
  • Acid BurpsVortex · Leaves a trail of explosions behindactive
  • Blow ApartVortexpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Upgrades

Bought with Scrap

  • Strapped Plates

    Armour · 50 Scrap

    • Missile resistance: 20%
  • Bigga Squig Spikes

    Weapon · 80 Scrap

    • Bonus vs Infantry: +10
    • Charge bonus: +30

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 48% of the game's 99 monsters units in melee. Per 1,000 gold: 48.9 damage per second against Chaos Warriors; it lasts 22 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (6.86× faster), Exalted Flamer of Tzeentch (3.70× faster), Ancient Stegadon (Engine of the Gods) (2.46× faster)

Loses to, at a similar price: Curs'd Ettin (3.50× slower), Chaos Giant (2.78× slower), Treeman (2.55× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,850 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.