Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Durkit's Squigs (Night Goblin Squig Hoppers) unit card

Durkit's Squigs (Night Goblin Squig Hoppers)

Melee cavalry· Cavalry· Tier 2· 40 models (crew of 60) at Ultra sizeRegiment of Renown

Health

102 per model

4,080

bottom 1% of class

Armour

25

bottom 15% of class

Leadership

70

bottom 44% of class

Speed

82

bottom 49% of class

Melee attack

36

top 42% of class

Melee defence

28

bottom 27% of class

Weapon strength

10 base + 22 armour-piercing, +10 vs infantry

32

bottom 25% of class

Charge bonus

35

bottom 20% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Squig

    This unit counts as a Squig for ability targeting

Who can field it

  • Grimgor's 'Ardboyz

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.