Durkit's Squigs (Night Goblin Squig Hoppers)
Melee cavalry· Cavalry· Tier 2· 40 models (crew of 60) at Ultra sizeRegiment of Renown
Health
102 per model
4,080
Armour
25
Leadership
70
Speed
82
Melee attack
36
Melee defence
28
Weapon strength
10 base + 22 armour-piercing, +10 vs infantry
32
Charge bonus
35
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Squig
This unit counts as a Squig for ability targeting
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.