Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Durkit's Squigs (Night Goblin Squig Hoppers) unit card

Durkit's Squigs (Night Goblin Squig Hoppers)

Melee cavalry· Cavalry· Tier 2· 40 models (crew of 60) at Ultra sizeRegiment of Renown

Comes with The King & The Warlord(Warhammer I)

Duel it in the combat calculator →

Durkit's Squigs (Night Goblin Squig Hoppers) are Greenskins melee cavalry: 4,080 HP across 40 models, armour 25, melee attack 36, melee defence 28, weapon strength 32. It costs 750 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_cav_durkits_squigs_0. Patch 9.0.4, from the game's data tables.

Health

102 per model

4,080

bottom 1% of class

Armour

25

bottom 15% of class

Leadership

70

bottom 44% of class

Speed

82

bottom 49% of class

Melee attack

36

top 42% of class

Melee defence

28

bottom 27% of class

Weapon strength

10 base + 22 armour-piercing, +10 vs infantry

32

bottom 25% of class

Charge bonus

35

bottom 20% of class

Attributes

Upgrades

Bought with Scrap

  • Thicka Robes

    Armour · 35 Scrap

    • Leadership: +10
    • Melee defence: +5
  • Scrap Saddles

    Mount · 35 Scrap

    • Armour: +15
    • Speed: +15%
  • Squig Spikes

    Weapon · 55 Scrap

    • Bonus vs Infantry: +5
    • Charge bonus: +20

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 43.8% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 158.6 damage per second against Chaos Warriors; it lasts 16.3 s against one unit of them.

Beats, at a similar price: War Wagons (Mortars) (38.64× faster), War Wagons (31.91× faster), Tiranoc Chariots (15.28× faster)

Loses to, at a similar price: Nehekharan Horsemen (2.94× slower), Knights of the Realm (2.61× slower), Ellyrian Reavers (2.36× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 750 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.