Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Armoured Squig Hoppers unit card

Armoured Squig Hoppers

Melee cavalry· Cavalry· Tier 2· 40 models (crew of 60) at Ultra size

Duel it in the combat calculator →

Armoured Squig Hoppers are Greenskins melee cavalry: 4,080 HP across 40 models, armour 55, melee attack 28, melee defence 30, weapon strength 32. It costs 650 in the campaign and in multiplayer. Unit key wh2_dlc15_grn_cav_squig_hoppers_waaagh_0. Patch 9.0.4, from the game's data tables.

Health

102 per model

4,080

bottom 1% of class

Armour

55

bottom 44% of class

Leadership

60

bottom 19% of class

Speed

82

bottom 49% of class

Melee attack

28

bottom 25% of class

Melee defence

30

bottom 39% of class

Weapon strength

10 base + 22 armour-piercing, +10 vs infantry

32

bottom 25% of class

Charge bonus

30

bottom 8% of class

Attributes

Upgrades

Bought with Scrap

  • Scrap Barding

    Armour · 30 Scrap

    • Melee defence: +6
  • Thicka Robes

    Armour · 35 Scrap

    • Leadership: +10
    • Melee defence: +5
  • Scrap Saddles

    Mount · 35 Scrap

    • Armour: +15
    • Speed: +15%
  • Squig Spikes

    Weapon · 55 Scrap

    • Bonus vs Infantry: +5
    • Charge bonus: +20

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 52% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 143.5 damage per second against Chaos Warriors; it lasts 24.2 s against one unit of them.

Beats, at a similar price: Corpse Cart (Balefire) (140.68× faster), Corpse Cart (Unholy Lodestone) (140.68× faster), Chaos Chariots (10.62× faster)

Loses to, at a similar price: Nehekharan Horsemen (2.14× slower), Feral Cold Ones (1.85× slower), Dark Riders (Shields) (1.74× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.