
Armoured Squig Hoppers
Melee cavalry· Cavalry· Tier 2· 40 models (crew of 60) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Armoured Squig Hoppers are Greenskins melee cavalry: 4,080 HP across 40 models, armour 55, melee attack 28, melee defence 30, weapon strength 32. It costs 650 in the campaign and in multiplayer. Unit key wh2_dlc15_grn_cav_squig_hoppers_waaagh_0. Patch 9.0.4, from the game's data tables.
Health
102 per model
4,080
Armour
55
Leadership
60
Speed
82
Melee attack
28
Melee defence
30
Weapon strength
10 base + 22 armour-piercing, +10 vs infantry
32
Charge bonus
30
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Squig
This unit counts as a Squig for ability targeting
Upgrades
Bought with Scrap

Scrap Barding
Armour · 30 Scrap
- Melee defence: +6

Thicka Robes
Armour · 35 Scrap
- Leadership: +10
- Melee defence: +5

Scrap Saddles
Mount · 35 Scrap
- Armour: +15
- Speed: +15%

Squig Spikes
Weapon · 55 Scrap
- Bonus vs Infantry: +5
- Charge bonus: +20
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Infantry-sized units — bonus vs infantry 10e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Greenskins: Black Orcs, Savage Orc Big 'Uns
- Heavily armoured units — 22 of 32 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Corpse Cart (Balefire) (140.68× faster), Corpse Cart (Unholy Lodestone) (140.68× faster), Chaos Chariots (10.62× faster)
Loses to, at a similar price: Nehekharan Horsemen (2.14× slower), Feral Cold Ones (1.85× slower), Dark Riders (Shields) (1.74× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold.
Who can field it
- Greenskins · Grimgor's 'Ardboyz · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.