
Soopa-Squig!
War beast· Exploding Beast· Tier 1· 1 model at Ultra size
Comes with The King & The Warlord(Warhammer I)
Health
668
Armour
50
Leadership
36
Speed
58
Melee attack
26
Melee defence
20
Weapon strength
9 base + 24 armour-piercing, +11 vs infantry
33
Charge bonus
40
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Squig
This unit counts as a Squig for ability targeting

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Squigs Go BoomExplosion · Causes severe damage to self, Strong vs multiple units…passiveSquigs Go BoomExplosionCauses severe damage to selfStrong vs multiple unitsPowerful explosionPassive · Duration 2 s · 1 useNot all Squigs have lasting usefulness. Some have a more fleeting... 'percussive' utility.
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.