Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Soopa-Squig! unit card

Soopa-Squig!

War beast· Exploding Beast· Tier 1· 1 model at Ultra size

Duel it in the combat calculator →

Soopa-Squig! is Greenskins war beast: 668 HP, armour 50, melee attack 26, melee defence 20, weapon strength 33. It costs 425 in the campaign and in multiplayer. Unit key wh_dlc06_grn_inf_squig_explosive_0. Patch 9.0.4, from the game's data tables.

Health

668

bottom 1% of class

Armour

50

top 11% of class

Leadership

36

bottom 18% of class

Speed

58

bottom 1% of class

Melee attack

26

bottom 14% of class

Melee defence

20

bottom 30% of class

Weapon strength

9 base + 24 armour-piercing, +11 vs infantry

33

top 41% of class

Charge bonus

40

top 20% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Squig

    This unit counts as a Squig for ability targeting

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Squigs Go BoomExplosion · Causes severe damage to self, Strong vs multiple units…passive

Upgrades

Bought with Scrap

  • Squig Spikes

    Weapon · 55 Scrap

    • Bonus vs Infantry: +5
    • Charge bonus: +20

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 0% of the game's 21 war beasts units in melee. Per 1,000 gold: 5.4 damage per second against Chaos Warriors; it lasts 4.7 s against one unit of them.

Loses to, at a similar price: Sabretusk Pack (500.85× slower), Carrion (363.32× slower), Squig Herd (359.63× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 425 multiplayer gold.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.