
Mogrubb's Mangy Marauders (Goblin Wolf Archers)
Missile cavalry· Missile Cavalry· Tier 2· 80 models at Ultra sizeRegiment of Renown
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Mogrubb's Mangy Marauders (Goblin Wolf Archers) are Greenskins missile cavalry: 4,560 HP across 80 models, armour 25, melee attack 20, melee defence 19, weapon strength 24, range 100 m, missile damage 1,100 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_cav_mogrubbs_marauders_0. Patch 9.0.4, from the game's data tables.
Health
57 per model
4,560
Armour
25
Leadership
48
Speed
92
Melee attack
20
Melee defence
19
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
18
Ranged
Range
100 m
Ammunition
18
Missile damage
1 base + 10 AP
11
Reload time
8 s
Damage per 10 s
14
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Fire Whilst Moving
This unit can fire while on the move.
Upgrades
Bought with Scrap

Heavy Ammo
Arrow · 30 Scrap
- Armour-piercing missile damage: +3

Ammo Skinsacks
Bag · 20 Scrap
- Ammunition: +45%

Scrap Saddles
Mount · 35 Scrap
- Armour: +15
- Speed: +15%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 10 of 11 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
- Lightly armoured units without shields — 1,100 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Greenskins: Savage Orc Big 'Uns, Savage Orcs
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
- Missile fire — armour 25, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Greenskins: Night Goblin Archers, Goblin Archers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.