Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Mogrubb's Mangy Marauders (Goblin Wolf Archers) unit card

Mogrubb's Mangy Marauders (Goblin Wolf Archers)

Missile cavalry· Missile Cavalry· Tier 2· 80 models at Ultra sizeRegiment of Renown

Comes with The King & The Warlord(Warhammer I)

Duel it in the combat calculator →

Mogrubb's Mangy Marauders (Goblin Wolf Archers) are Greenskins missile cavalry: 4,560 HP across 80 models, armour 25, melee attack 20, melee defence 19, weapon strength 24, range 100 m, missile damage 1,100 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_cav_mogrubbs_marauders_0. Patch 9.0.4, from the game's data tables.

Health

57 per model

4,560

bottom 10% of class

Armour

25

bottom 31% of class

Leadership

48

bottom 14% of class

Speed

92

top 38% of class

Melee attack

20

bottom 31% of class

Melee defence

19

bottom 24% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 10% of class

Charge bonus

18

bottom 28% of class

Ranged

Range

100 m

bottom 38% of class

Ammunition

18

bottom 34% of class

Missile damage

1 base + 10 AP

11

bottom 3% of class

Reload time

8 s

top 28% of class

Damage per 10 s

14

bottom 1% of class

Attributes

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Fire Whilst Moving

    This unit can fire while on the move.

Upgrades

Bought with Scrap

  • Heavy Ammo

    Arrow · 30 Scrap

    • Armour-piercing missile damage: +3
  • Ammo Skinsacks

    Bag · 20 Scrap

    • Ammunition: +45%
  • Scrap Saddles

    Mount · 35 Scrap

    • Armour: +15
    • Speed: +15%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.