Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Mogrubb's Mangy Marauders (Goblin Wolf Archers) unit card

Mogrubb's Mangy Marauders (Goblin Wolf Archers)

Missile cavalry· Missile Cavalry· Tier 2· 80 models at Ultra sizeRegiment of Renown

Comes with The King & The Warlord(Warhammer I)

Health

57 per model

4,560

bottom 10% of class

Armour

25

bottom 31% of class

Leadership

48

bottom 14% of class

Speed

92

top 38% of class

Melee attack

20

bottom 31% of class

Melee defence

19

bottom 24% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 10% of class

Charge bonus

18

bottom 28% of class

Ranged

Range

100 m

bottom 38% of class

Ammunition

18

bottom 34% of class

Missile damage

1 base + 10 AP

11

bottom 3% of class

Reload time

8 s

bottom 3% of class

Damage per 10 s

14

bottom 1% of class

Attributes

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Fire Whilst Moving

    This unit can fire while on the move.

Who can field it

  • Grimgor's 'Ardboyz

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.