
Black Orc Big Boss
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Black Orc Big Boss is Greenskins hero: 4,178 HP, armour 110, melee attack 55, melee defence 55, weapon strength 390. It costs 1,000 in the campaign and 750 in multiplayer. Unit key wh2_pro09_grn_cha_black_orc_big_boss_0. Patch 9.0.4, from the game's data tables.
Health
4,178
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
110
Leadership
72
Speed
33
Melee attack
55
Melee defence
55
Weapon strength
120 base + 270 armour-piercing
390
Charge bonus
45
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- Rabble-RouseAugment (Area)passiveRabble-RouseAugment (Area)Passive · Range 35 mThe more prominent the warrior, the better they are at stirring up subordinates to fight the ghastliest of enemies.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Get Back 'Ere!Augment (Area) · +16 LeadershipactiveGet Back 'Ere!Augment (Area)+16 LeadershipCooldown 60 s · Duration 14 s · Range 35 mDa Boss ain't ready to run an' so expects da boyz to stay put too!
- Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Counters
Good against
- Heavily armoured units — 270 of 390 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Greenskins: Rogue Idol, Colossal Squig
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Greenskins: Giant, Rogue Idol
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Black Orc Big Boss skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Black Orc Big Boss's skills
- War BoarWar BoarUnlocks at rank 4
- Mount: War Boar
- Fearsome PresenceFearsome PresenceUnlocks at rank 8
- Attribute: Causes Fear
- Armed to da Teef!Armed to da Teef!Unlocks at rank 16
- Attribute: Unyielding Assault
- Armour-piercing weapon damage: +60
- Dodgy GeezerDodgy GeezerUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Boss of da FieldBoss of da FieldUnlocks at rank 12
- Cooldown: -30% to "Get Back 'Ere!" and "Smash 'Em Faster"
- Effect duration: +20% to "Get Back 'Ere!" and "Smash 'Em Faster"
- Effect range: +20% to "Get Back 'Ere!" and "Smash 'Em Faster"
- Heroic Killing BlowHeroic Killing BlowUnlocks at rank 12
- Ability: "Heroic Killing Blow"
- One-Orc ArmyOne-Orc ArmyUnlocks at rank 12
- Assault Units action: Additional 10% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Hero action cost: -20%
- Arder Than 'Ard!Arder Than 'Ard!Unlocks at rank 16
- Attribute: 360 Missile Block
- Armour: +20
- Runt ChoppaRunt ChoppaUnlocks at rank 16
- Bonus vs Infantry: +30
- Splash attack power: +50%
- Git SmashaGit SmashaUnlocks at rank 16
- Attribute: Charge Reflection
- Attribute: Expert Charge Defence
- Bonus vs Large: +20
- Dead 'ArdDead 'Ard
- Armour: +20
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Get Back 'Ere!Get Back 'Ere!
- Ability: "Get Back 'Ere!"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Crack Some 'Eads!Crack Some 'Eads!3 levelsLevel 1
- Character's aura leadership effect: +3
- Leadership aura size: +10%
- Character's aura leadership effect: +5
- Leadership aura size: +25%
- Character's aura leadership effect: +7
- Leadership aura size: +50%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Smash 'Em FasterSmash 'Em Faster
- Ability: "Smash 'Em Faster"
- Replaces: "Get Back 'Ere!"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Black Orc Big Boss
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GreenskinsMelee Specialist | 4,178 | 1 | 110 | 72 | 33 | 55 | 55 | 390 | 45 | 1,000 | 250 | wh2_pro09_grn_cha_black_orc_big_boss_0 |
| GreenskinsMelee Specialist | 4,681 | 1 | 110 | 72 | 70 | 55 | 55 | 390 | 65 | 1,100 | 275 | wh2_pro09_grn_cha_black_orc_big_boss_1 |
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.