Black Orc Big Boss skill tree & build planner
29 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- War BoarUnlocks at rank 4Mount: War BoarThis stinky hog is as grumpy and fierce as its brutal rider.
- Fearsome PresenceUnlocks at rank 8Attribute: Causes FearBlack Orcs are the biggest, strongest, meanest, most brutal and least pleasant of all Greenskins. Act accordingly.
- Armed to da Teef!Unlocks at rank 16Attribute: Unyielding AssaultArmour-piercing weapon damage: +60"Dis ere's my choppa. Dere's many like it, but dis one is mine!"
- Dodgy GeezerUnlocks at rank 8Missile resistance: 10%You can’t trust ‘im. E’s a little bit woaah, a little bit Waaagh! Ya know? Well dodgy.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Boss of da FieldUnlocks at rank 12Cooldown: -30% to "Get Back 'Ere!" and "Smash 'Em Faster"Effect duration: +20% to "Get Back 'Ere!" and "Smash 'Em Faster"Effect range: +20% to "Get Back 'Ere!" and "Smash 'Em Faster"Not with: One-Orc Army, Heroic Killing Blow"You scared of dem gits? I’ll give ya somefink ta be scared of!"
- Heroic Killing BlowUnlocks at rank 12Ability: "Heroic Killing Blow"Not with: Boss of da Field, One-Orc Army
- One-Orc ArmyUnlocks at rank 12Assault Units action: Additional 10% casualties inflictedAssault Garrison action: Additional 15% casualties inflictedHero action cost: -20%Not with: Boss of da Field, Heroic Killing Blow"Sir, there's a Greenskin approaching the camp!" "Just one?"
- Arder Than 'Ard!Unlocks at rank 16Attribute: 360 Missile BlockArmour: +20Not with: Runt Choppa, Git Smasha"…and yoo's nothin' but a puny git!"
- Runt ChoppaUnlocks at rank 16Bonus vs Infantry: +30Splash attack power: +50%Not with: Arder Than 'Ard!, Git SmashaNo matter how little they are, the choppin' never ends – runts just get chopped into fewer pieces!
- Git SmashaUnlocks at rank 16Attribute: Charge ReflectionAttribute: Expert Charge DefenceBonus vs Large: +20Not with: Arder Than 'Ard!, Runt Choppa"Da biggest gitz always gets da biggest choppas, see?"
- Dead 'ArdArmour: +20"'Arder than 'ard! Dead 'ard!"
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Dead 'ArdSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Dead 'ArdCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Dead 'ArdHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Dead 'ArdA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Get Back 'Ere!Ability: "Get Back 'Ere!"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly Blade
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Get Back 'Ere!Such is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Get Back 'Ere!The scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Crack Some 'Eads!3 levelsLevel 1Character's aura leadership effect: +3Leadership aura size: +10%Level 2Character's aura leadership effect: +5Leadership aura size: +25%Level 3Character's aura leadership effect: +7Leadership aura size: +50%Requires: Get Back 'Ere!"Chop 'em up, you gitz!"
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Get Back 'Ere!A blade that sings in defence will not let its wielder be penetrated.
- Smash 'Em FasterAbility: "Smash 'Em Faster"Replaces: "Get Back 'Ere!"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Crack Some 'Eads!, Blade Shield
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Black Orc Big Boss · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,178 | 4,178 |
| Armour | 110 | 110 |
| Leadership | 72 | 72 |
| Speed | 33 | 33 |
| Melee attack | 55 | 55 |
| Melee defence | 55 | 55 |
| Weapon strength | 390 | 390 |
| … armour-piercing | 270 | 270 |
| Charge bonus | 45 | 45 |
| Missile block chance | 55 | 55 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
