Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Moon-howlers (Goblin Wolf Riders) unit card

Moon-howlers (Goblin Wolf Riders)

Melee cavalry· Cavalry· Tier 2· 80 models at Ultra sizeRegiment of Renown

Comes with The King & The Warlord(Warhammer I)

Duel it in the combat calculator →

Moon-howlers (Goblin Wolf Riders) are Greenskins melee cavalry: 4,720 HP across 80 models, armour 25, melee attack 29, melee defence 29, weapon strength 24. It costs 425 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_cav_moon_howlers_0. Patch 9.0.4, from the game's data tables.

Health

59 per model

4,720

bottom 5% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

25

bottom 15% of class

Leadership

54

bottom 12% of class

Speed

92

top 21% of class

Melee attack

29

bottom 34% of class

Melee defence

29

bottom 36% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 1% of class

Charge bonus

23

bottom 3% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Upgrades

Bought with Scrap

  • Scrap Saddles

    Mount · 35 Scrap

    • Armour: +15
    • Speed: +15%
  • Rusty Stabberz

    Weapon · 30 Scrap

    • Bonus vs Infantry: +6

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 82.9% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 81.6 damage per second against Chaos Warriors; it lasts 34 s against one unit of them.

Beats, at a similar price: Corpse Cart (Balefire) (195.13× faster), Corpse Cart (Unholy Lodestone) (195.13× faster), Corpse Cart (70.25× faster)

Loses to, at a similar price: Goblin Wolf Riders (1.34× slower), Forest Goblin Spider Riders (1.08× slower), Peasant Horsemen (1.06× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 425 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.