Deff Creepers (Forest Goblin Spider Rider Archers)
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra sizeRegiment of Renown
Health
85 per model
5,100
Armour
45
Leadership
54
Speed
78
Melee attack
20
Melee defence
29
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
14
Ranged
Range
100 m
Ammunition
20
Missile damage
9 base + 2 AP
11
Reload time
8 s
Damage per 10 s
14
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.

Stalk
This unit can move hidden in any terrain.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.