
Deff Creepers (Forest Goblin Spider Rider Archers)
Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra sizeRegiment of Renown
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Deff Creepers (Forest Goblin Spider Rider Archers) are Greenskins missile cavalry: 5,100 HP across 60 models, armour 45, melee attack 20, melee defence 29, weapon strength 26, range 100 m, missile damage 825 per 10 s for the whole unit. It costs 625 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_cav_deff_creepers_0. Patch 9.0.4, from the game's data tables.
Health
85 per model
5,100
Armour
45
Leadership
54
Speed
78
Melee attack
20
Melee defence
29
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
14
Ranged
Range
100 m
Ammunition
20
Missile damage
9 base + 2 AP
11
Reload time
8 s
Damage per 10 s
14
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
- Stalk
This unit can move hidden in any terrain.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Upgrades
Bought with Scrap

Heavy Ammo
Arrow · 30 Scrap
- Armour-piercing missile damage: +3

Combat Skinsacks
Bag · 70 Scrap
- Ammunition: +20%
- Reload time reduction: +15%

Scrap Saddles
Mount · 35 Scrap
- Armour: +15
- Speed: +15%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Lightly armoured units without shields — 825 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Greenskins: Savage Orc Big 'Uns, Savage Orcs
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
- Missile fire — armour 45, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Greenskins: Night Goblin Archers, Goblin Archers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.