Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Night Goblin Big Boss unit card

Night Goblin Big Boss

Hero· Support Specialist· 1 model at Ultra size

Comes with Omens of Destruction – Greenskins(Warhammer III)

Skill tree →Duel it in the combat calculator →

Night Goblin Big Boss is Greenskins hero: 3,485 HP, armour 25, melee attack 35, melee defence 45, weapon strength 340. It costs 400 in the campaign and 325 in multiplayer. It comes with Omens of Destruction – Greenskins. Unit key wh3_dlc26_grn_cha_night_goblin_big_boss. Patch 9.0.4, from the game's data tables.

Health

3,485

bottom 9% of class

Armour

25

bottom 17% of class

Leadership

45

bottom 1% of class

Speed

35

bottom 17% of class

Melee attack

35

bottom 28% of class

Melee defence

45

top 26% of class

Weapon strength

200 base + 140 armour-piercing

340

bottom 47% of class

Charge bonus

15

bottom 4% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Empowering ShroomsAugment (Area) · +24 Melee Attack, +16 Leadershipactive
  • Squig Thinkin'Summon Unit · Summons a Squig Herd unit, Summoned units degrade over timeactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Night Goblin Big Boss skill tree

29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Night Goblin Big Boss's skills

  1. Great Cave Squig
  2. Stalker
  3. Deadly Schemer
  4. Dark Deeds
  5. Dodgy Geezer
  6. Immortality
  7. Mentor
  1. Empowering Shrooms
  2. Release da Squigs!
  3. Craziest Squigs
  4. Herder
  5. Tricksy
  1. Bloody Blade
  2. Gutter Fighter
  3. Elusive
  4. Precise
  5. Fleet-Footed
  6. Foe-Seeker
  7. Opportunist
  8. Hard to Hit
  9. Survivalist
  10. Cornered Rat
  11. Deadly Onslaught
  1. Increase Mobility
  2. Stimulate Growth
  3. Damage Walls
  4. Wound
  5. Hinder Replenishment
  6. Specialist

Every version of Night Goblin Big Boss

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
GreenskinsSupport Specialist3,4851254535354534015400100wh3_dlc26_grn_cha_night_goblin_big_boss
GreenskinsSupport Specialist4,0521554582354534035600150wh3_dlc26_grn_cha_night_goblin_big_boss_squig

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.