
Health
3,485
Armour
25
Leadership
45
Speed
35
Melee attack
35
Melee defence
45
Weapon strength
200 base + 140 armour-piercing
340
Charge bonus
15
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Stalk
This unit can move hidden in any terrain.
Abilities
Empowering ShroomsAugment (Area) · +24 Melee Attack, +16 LeadershipactiveEmpowering ShroomsAugment (Area)+24 Melee Attack+16 LeadershipCooldown 90 s · Duration 35 s · Range 35 mThe fact that Squigs and gobbos love them should serve as a warning to the more inherently sensible races.
Squig Thinkin'Summon Unit · Summons a Squig Herd unit, Summoned units degrade over timeactiveSquig Thinkin'Summon UnitSummons a Squig Herd unitSummoned units degrade over timeCooldown 90 s · Duration 1 s · 1 useA Squig's tactical acumen extends to hearing and following the loudest belly growl around, a nod towards a dangerous and rudimentary sentience often exploited by Night Goblins.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Night Goblin Big Boss skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
wh3_dlc26_skill_mount_grn_night_goblin_big_boss_great_cave_squigwh3_dlc26_skill_mount_grn_night_goblin_big_boss_great_cave_squig
Mount: Great Cave Squig
StalkerStalker
Campaign line of sight: +20%
Deadly SchemerDeadly Schemer
Hero action success chance: +10%
Hero self-defence: +10% chance of wounding aggressors
Campaign movement range: +20% (when not embedded)
Dark DeedsDark Deeds
Ambush defence chance: +10% (Hero's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20% (accompanying Lord)
Dodgy GeezerDodgy GeezerUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Empowering ShroomsEmpowering Shrooms
Ability: ""
Release da Squigs!Release da Squigs!
Passive ability: "Loner" for Squig Herd and Colossal Squig units (Hero's army)
Attribute: Vanguard Deployment for Squig Herd and Colossal Squig units (Hero's army)
Craziest SquigsCraziest Squigs
Passive ability: "Frenzy" for Squig Hoppers and Mangler Squigs units (Hero's army)
Attribute: Causes Fear for Squig Hoppers and Mangler Squigs units (Hero's army)
HerderHerder- HIDDEN - used in conjuction with squig recruit rank effect for merc squig units (Hero's army)
Recruit rank: +1 for Squig units (Hero's army)
Upkeep: -5% for Squig units (Hero's army)
TricksyTricksy
Effect duration: +50% for ""
Ability number of uses: +3 for ""
Bloody BladeBloody Blade
Weapon strength: +10%
Gutter FighterGutter Fighter3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
ElusiveElusive3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
PrecisePrecise3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Fleet-FootedFleet-Footed3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
OpportunistOpportunist3 levelsLevel 1
Charge bonus: +4
Charge bonus: +9
Charge bonus: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
SurvivalistSurvivalist3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Cornered RatCornered Rat3 levelsLevel 1
Leadership: +2
Leadership: +5
Leadership: +9
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Increase MobilityIncrease Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%
Increase Mobility action: Movement range is increased by an additional 10%
Increase Mobility action: Movement range is increased by an additional 15%
Stimulate GrowthStimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Night Goblin Big Boss
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| GreenskinsSupport Specialist | 3,485 | 1 | 25 | 45 | 35 | 35 | 45 | 340 | 15 | 400 | 100 | wh3_dlc26_grn_cha_night_goblin_big_boss |
| GreenskinsSupport Specialist | 4,052 | 1 | 55 | 45 | 82 | 35 | 45 | 340 | 35 | 600 | 150 | wh3_dlc26_grn_cha_night_goblin_big_boss_squig |
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.