
Teef Robbers (Goblin Wolf Chariots)
Chariot· Missile Chariot· Tier 2· 12 models (crew of 36) at Ultra sizeRegiment of Renown
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Teef Robbers (Goblin Wolf Chariots) are Greenskins chariot: 6,816 HP across 12 models, armour 45, melee attack 22, melee defence 27, weapon strength 24, range 115 m, missile damage 600 per 10 s for the whole unit. It costs 650 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_cav_teef_robbers_0. Patch 9.0.4, from the game's data tables.
Health
568 per model
6,816
Armour
45
Leadership
55
Speed
110
Melee attack
22
Melee defence
27
Weapon strength
18 base + 6 armour-piercing, +12 vs infantry
24
Charge bonus
38
Ranged
Range
115 m
Ammunition
46
Missile damage
26 base + 4 AP
30
Reload time
6 s
Damage per 10 s
50
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Upgrades
Bought with Scrap

Chariot Armour
Armour · 50 Scrap
- Physical resistance: 10%

Less Lucky Banners
Bag · 50 Scrap · only Broken Axe, Crooked Moon
- Melee defence: +1 (how lucky!)
- Melee attack: +5
- Ward save: +5%

Weighted Carriages
Mount · 30 Scrap
- Unit mass: +20%
- Charge bonus: +10
- Speed: +10%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Infantry-sized units — bonus vs infantry 12e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Greenskins: Black Orcs, Savage Orc Big 'Uns
- Lightly armoured units without shields — 600 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Greenskins: Savage Orc Big 'Uns, Savage Orcs
- Light infantry-sized units — large, mass 2,090e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Greenskins: Black Orcs, Savage Orc Big 'Uns
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
- Missile fire — armour 45, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Greenskins: Night Goblin Archers, Goblin Archers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Corpse Cart (Balefire) (35.73× faster), Corpse Cart (Unholy Lodestone) (35.73× faster), Seeker Chariots (1.68× faster)
Loses to, at a similar price: Feral Cold Ones (10.45× slower), Nehekharan Horsemen (10.40× slower), Jade Lancers (8.23× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Greenskin units ranked.
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.