Teef Robbers (Goblin Wolf Chariots)
Chariot· Missile Chariot· Tier 2· 12 models (crew of 36) at Ultra sizeRegiment of Renown
Health
568 per model
6,816
Armour
45
Leadership
55
Speed
110
Melee attack
22
Melee defence
27
Weapon strength
18 base + 6 armour-piercing, +12 vs infantry
24
Charge bonus
38
Ranged
Range
115 m
Ammunition
46
Missile damage
26 base + 4 AP
30
Reload time
6 s
Damage per 10 s
50
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.