
Ruglud's Armoured Orcs
Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra sizeRegiment of Renown
Comes with Omens of Destruction – Greenskins(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ruglud's Armoured Orcs are Greenskins missile infantry: 7,380 HP across 90 models, armour 70, melee attack 36, melee defence 32, weapon strength 34, range 160 m, missile damage 1,964 per 10 s for the whole unit. It costs 725 in the campaign and 750 in multiplayer. They come with Omens of Destruction – Greenskins. Unit key wh3_dlc26_grn_inf_rugluds_armoured_orcs. Patch 9.0.4, from the game's data tables.
Health
82 per model
7,380
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
70
Leadership
70
Speed
31
Melee attack
36
Melee defence
32
Weapon strength
26 base + 8 armour-piercing
34
Charge bonus
20
Ranged
Range
160 m
Ammunition
22
Missile damage
18 base + 6 AP
24
Reload time
11 s
Damage per 10 s
22
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Upgrades
Bought with Scrap

Combat Skinsacks
Bag · 70 Scrap
- Ammunition: +20%
- Reload time reduction: +15%

Wizardly Weapons
Flask · 50 Scrap · only Bonerattlaz, Crooked Moon
- Passive ability: "Wizardly Weapons"

Betta Bows
Weapon · 30 Scrap
- Range: +20%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Lightly armoured units without shields — 1,964 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Greenskins: Savage Orc Big 'Uns, Savage Orcs
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Greenskins: Rogue Idol, Colossal Squig
- Heavy large units — infantry-sized, mass 130e.g. Dread Maw, Thunderbarge, Steam Tank · Greenskins: Rogue Idol, Giant
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.