Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Da Swamp Fings (River Trolls) unit card

Da Swamp Fings (River Trolls)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown

Health

494 per model

7,904

bottom 25% of class

Armour

40

bottom 32% of class

Leadership

55

bottom 28% of class

Speed

54

bottom 35% of class

Melee attack

43

top 15% of class

Melee defence

50

top 11% of class

Weapon strength

35 base + 70 armour-piercing

105

top 43% of class

Charge bonus

30

bottom 41% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Overwhelming OdourHex (Area) · -6 Melee Attackpassive
  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive

Who can field it

  • Grimgor's 'Ardboyz

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.