
Da Swamp Fings (River Trolls)
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown
Comes with The Warden & The Paunch(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Da Swamp Fings (River Trolls) are Greenskins monstrous infantry: 7,904 HP across 16 models, armour 40, melee attack 43, melee defence 50, weapon strength 105. It costs 1,200 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_grn_mon_river_trolls_ror_0. Patch 9.0.4, from the game's data tables.
Health
494 per model
7,904
Armour
40
Leadership
55
Speed
54
Melee attack
43
Melee defence
50
Weapon strength
35 base + 70 armour-piercing
105
Charge bonus
30
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Overwhelming OdourHex (Area) · -6 Melee AttackpassiveOverwhelming OdourHex (Area)-6 Melee AttackPassive · Range 35 m"If you thought them Hags smelt bad from a distance, just wait until you get up close…"
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Upgrades
Bought with Scrap

Swamp Shroom Powda
Bag · 50 Scrap
- Battle healing cap: +20%
- Incoming Healing Modifier: +10%

Liquor Flasks
Flask · 60 Scrap
- Leadership: +15
- Physical resistance: 5%

Bone Basha
Weapon · 45 Scrap
- Melee attack: +3
- Weapon strength: +15%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 70 of 105 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Greenskins: Black Orcs, Savage Orc Big 'Uns
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Greenskins: Night Goblin Archers, Goblin Archers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Changebringers (45.74× faster), Ushabti (Great Bows) (10.66× faster), Leadbelchers (7.76× faster)
Loses to, at a similar price: Plague Ogres (Great Weapons) (1.84× slower), Maneaters (Great Weapons) (1.60× slower), Minotaurs (Great Weapons) (1.18× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Greenskin units ranked.
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.