Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Da Swamp Fings (River Trolls) unit card

Da Swamp Fings (River Trolls)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra sizeRegiment of Renown

Comes with The Warden & The Paunch(Warhammer II)

Duel it in the combat calculator →

Da Swamp Fings (River Trolls) are Greenskins monstrous infantry: 7,904 HP across 16 models, armour 40, melee attack 43, melee defence 50, weapon strength 105. It costs 1,200 in the campaign and in multiplayer. They come with The Warden & The Paunch. Unit key wh2_dlc15_grn_mon_river_trolls_ror_0. Patch 9.0.4, from the game's data tables.

Health

494 per model

7,904

bottom 25% of class

Armour

40

bottom 32% of class

Leadership

55

bottom 28% of class

Speed

54

bottom 35% of class

Melee attack

43

top 15% of class

Melee defence

50

top 11% of class

Weapon strength

35 base + 70 armour-piercing

105

top 43% of class

Charge bonus

30

bottom 41% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Overwhelming OdourHex (Area) · -6 Melee Attackpassive
  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive

Upgrades

Bought with Scrap

  • Swamp Shroom Powda

    Bag · 50 Scrap

    • Battle healing cap: +20%
    • Incoming Healing Modifier: +10%
  • Liquor Flasks

    Flask · 60 Scrap

    • Leadership: +15
    • Physical resistance: 5%
  • Bone Basha

    Weapon · 45 Scrap

    • Melee attack: +3
    • Weapon strength: +15%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 77.9% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 93.9 damage per second against Chaos Warriors; it lasts 44.5 s against one unit of them.

Beats, at a similar price: Changebringers (45.74× faster), Ushabti (Great Bows) (10.66× faster), Leadbelchers (7.76× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (1.84× slower), Maneaters (Great Weapons) (1.60× slower), Minotaurs (Great Weapons) (1.18× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.