Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Da Big Un (Rogue Idol) unit card

Da Big Un (Rogue Idol)

Monster· Specialist Artillery· Tier 5· 1 model at Ultra sizeRegiment of Renown

Comes with The Warden & The Paunch(Warhammer II)

Duel it in the combat calculator →

Da Big Un (Rogue Idol) is Greenskins monster: 16,000 HP, armour 150, melee attack 73, melee defence 31, weapon strength 600, range 400 m, missile damage 407 per 10 s for the whole unit. It costs 2,600 in the campaign and in multiplayer. It comes with The Warden & The Paunch. Unit key wh2_dlc15_grn_mon_rogue_idol_ror_0. Patch 9.0.4, from the game's data tables.

Health

16,000

top 1% of class

Armour

150

top 2% of class

Leadership

85

top 19% of class

Speed

31

bottom 1% of class

Melee attack

73

top 3% of class

Melee defence

31

bottom 29% of class

Weapon strength

150 base + 450 armour-piercing, +25 vs infantry

600

top 15% of class

Charge bonus

30

bottom 14% of class

Ranged

Range

400 m

top 7% of class

Ammunition

10

bottom 1% of class

Missile damage

90 base + 360 AP, explosion 60 + 100 AP

610

top 15% of class

Reload time

15 s

bottom 11% of class

Damage per 10 s

407

top 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Abilities

  • Rock BottomAugment · Replenishes ammunition, Causes damage to selfactive
  • Rubble & Ruin IBombardment · -30 Armour, +40% Armour-Piercing Weapon Damage…passive
  • Rubble & Ruin IIBombardment · -60 Armour, +80% Armour-Piercing Weapon Damage…passive
  • Rubble & Ruin IIIBombardment · -90 Armour, +120% Armour-Piercing Weapon Damage…passive
  • Spirit of Gork (or Mork)Augment (Area) · +5% Armour-Piercing Weapon Damage, +5% Base Weapon Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Upgrades

Bought with Scrap

  • Strapped Plates

    Armour · 50 Scrap

    • Missile resistance: 20%
  • Scrap Gauntlets

    Weapon · 50 Scrap

    • Weapon strength: +25%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 71.7% of the game's 99 monsters units in melee. Per 1,000 gold: 43.5 damage per second against Chaos Warriors; it lasts 46.4 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (2.68× faster), Thundertusk (2.60× faster), Arcane Phoenix (2.57× faster)

Loses to, at a similar price: Chaos Siege Giant (1.52× slower), Necrosphinx (1.40× slower), Rogue Idol (1.29× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,600 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.