
Da Big Un (Rogue Idol)
Monster· Specialist Artillery· Tier 5· 1 model at Ultra sizeRegiment of Renown
Comes with The Warden & The Paunch(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Da Big Un (Rogue Idol) is Greenskins monster: 16,000 HP, armour 150, melee attack 73, melee defence 31, weapon strength 600, range 400 m, missile damage 407 per 10 s for the whole unit. It costs 2,600 in the campaign and in multiplayer. It comes with The Warden & The Paunch. Unit key wh2_dlc15_grn_mon_rogue_idol_ror_0. Patch 9.0.4, from the game's data tables.
Health
16,000
Armour
150
Leadership
85
Speed
31
Melee attack
73
Melee defence
31
Weapon strength
150 base + 450 armour-piercing, +25 vs infantry
600
Charge bonus
30
Ranged
Range
400 m
Ammunition
10
Missile damage
90 base + 360 AP, explosion 60 + 100 AP
610
Reload time
15 s
Damage per 10 s
407
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
Abilities
- Rock BottomAugment · Replenishes ammunition, Causes damage to selfactiveRock BottomAugmentReplenishes ammunitionCauses damage to selfCooldown 45 s · Duration 1 s · Wind-up 1 sThrowing bits of yourself at the enemy is either a sign of great determination... or singular stupidity.
- Rubble & Ruin IBombardment · -30 Armour, +40% Armour-Piercing Weapon Damage…passiveRubble & Ruin IBombardment-30 Armour+40% Armour-Piercing Weapon DamageBombardment also damages alliesBombards the area around the unitPassive · 1 useBeing a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
- Rubble & Ruin IIBombardment · -60 Armour, +80% Armour-Piercing Weapon Damage…passiveRubble & Ruin IIBombardment-60 Armour+80% Armour-Piercing Weapon DamageBombardment also damages alliesBombards the area around the unitPassive · 1 useBeing a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
- Rubble & Ruin IIIBombardment · -90 Armour, +120% Armour-Piercing Weapon Damage…passiveRubble & Ruin IIIBombardment-90 Armour+120% Armour-Piercing Weapon DamageBombardment also damages alliesBombards the area around the unitPassive · 1 useBeing a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
- Spirit of Gork (or Mork)Augment (Area) · +5% Armour-Piercing Weapon Damage, +5% Base Weapon Damage…passiveSpirit of Gork (or Mork)Augment (Area)+5% Armour-Piercing Weapon Damage+5% Base Weapon Damage+4 LeadershipPassiveFew things embolden da ladz like the presence of a Rogue Idol on the battlefield, striding implacably forwards to bring inevitable doom to the enemy.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Upgrades
Bought with Scrap

Strapped Plates
Armour · 50 Scrap
- Missile resistance: 20%

Scrap Gauntlets
Weapon · 50 Scrap
- Weapon strength: +25%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Infantry-sized units — bonus vs infantry 25e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Greenskins: Black Orcs, Savage Orc Big 'Uns
- Heavily armoured units — 450 of 600 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Lava Arachnarok Spider, Arachnarok Spider
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Greenskins: Savage Orc Boar Boy Big 'Uns, Savage Orc Big 'Uns
- Lightly armoured units without shields — 407 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Greenskins: Savage Orc Big 'Uns, Savage Orcs
- Light infantry-sized units — large, mass 12,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Greenskins: Black Orcs, Savage Orc Big 'Uns
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
- Armour-piercing — armour 150e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Greenskins: Giant, Lava Arachnarok Spider
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (2.68× faster), Thundertusk (2.60× faster), Arcane Phoenix (2.57× faster)
Loses to, at a similar price: Chaos Siege Giant (1.52× slower), Necrosphinx (1.40× slower), Rogue Idol (1.29× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,600 multiplayer gold. Greenskin units ranked.
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.