Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Fiends of Slaanesh unit card

Fiends of Slaanesh

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Health

508 per model

8,128

bottom 41% of class

Armour

30

bottom 19% of class

Leadership

70

top 45% of class

Speed

95

top 5% of class

Melee attack

36

top 48% of class

Melee defence

36

top 43% of class

Weapon strength

25 base + 55 armour-piercing

80

bottom 22% of class

Charge bonus

38

top 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Who can field it

  • Legion of Chaos
  • Seducers of Slaanesh
  • Warhost of the Apocalypse

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc27_sla_mon_fiends_of_slaanesh_dechala).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.