Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Fiends of Slaanesh unit card

Fiends of Slaanesh

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Duel it in the combat calculator →

Fiends of Slaanesh are Slaanesh, Daemons of Chaos and Warriors of Chaos monstrous infantry: 8,128 HP across 16 models, armour 30, melee attack 36, melee defence 36, weapon strength 80. It costs 1,325 in the campaign (Warriors of Chaos factions pay 1,950) and 1,325 in multiplayer. Unit key wh3_main_sla_mon_fiends_of_slaanesh_0. Patch 9.0.4, from the game's data tables.

Health

508 per model

8,128

bottom 41% of class

Armour

30

bottom 19% of class

Leadership

70

top 45% of class

Speed

95

top 5% of class

Melee attack

36

top 48% of class

Melee defence

36

top 43% of class

Weapon strength

25 base + 55 armour-piercing

80

bottom 22% of class

Charge bonus

38

top 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 13% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 45.4 damage per second against Chaos Warriors; it lasts 29.1 s against one unit of them.

Beats, at a similar price: Changebringers (13.40× faster), Ushabti (Great Bows) (2.24× faster), Leadbelchers (1.95× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (4.56× slower), Maneaters (Great Weapons) (3.71× slower), Spawn of Tzeentch (3.30× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,325 multiplayer gold. Slaanesh units ranked.

Patch changes

Patch 9.0.3

  • Melee attack interval4 s → 4.4 s(+0.4)

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Slaanesh · Seducers of Slaanesh
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_sla_mon_fiends_of_slaanesh_dechala: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.