Health
88 per model
7,040
Armour
30
Leadership
75
Speed
44
Melee attack
42
Melee defence
46
Weapon strength
25 base + 15 armour-piercing, +10 vs infantry
40
Charge bonus
30
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Mark of Slaanesh
A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Murderous MasteryAugment · +15% Charge Bonus, +15% Melee Attack…passiveMurderous MasteryAugment+15% Charge Bonus+15% Melee Attack+8 LeadershipPassive · Duration 120 s · 1 useIt is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Murderous EuphoriaAugment · +15% Armour-Piercing Weapon Damage, +15% Base Weapon Damage…passiveMurderous EuphoriaAugment+15% Armour-Piercing Weapon Damage+15% Base Weapon Damage+20% Armour-Piercing Weapon Damage+20% Base Weapon Damage+8 Leadership+25% Armour-Piercing Weapon Damage+25% Base Weapon Damage+8 LeadershipPassive · Cooldown 60 sReaching the seabed of their silent obsession, the Druchii straddle the peaks of euphoria. The journey down is tiring but impossible to abandon.
Who can field it
- Seducers of Slaanesh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.