Devotees of Slaanesh vs Shades
For the same gold, the melee goes to Devotees of Slaanesh: 17.5 s to cut down the other side's gold worth, against 65.8 s the other way. One unit against one, the edge goes to Devotees of Slaanesh as well (Devotees of Slaanesh cost 975 gold, Shades 950). Base stats, patch 9.0.4; no charge or abilities.
| Devotees of Slaanesh | Shades | |
|---|---|---|
| 975 | 950 | |
| 7,040 | 6,720 | |
| 80 | 80 | |
| 30 | 30 | |
| 42 / 46 | 40 / 32 | |
| 40 (15) | 30 (9) | |
| 4.8 s | 4.5 s | |
| 393.9 | 104.2 | |
| 17.1 s | 67.5 s | |
| 17.5 s | 65.8 s | |
| — | 1,261 | |
| — | 6 | |
| — | 54.4 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Devotees of Slaanesh and Shades. Blow by blow, with charge and shields: combat calculator. Slaanesh units ranked. Dark Elf units ranked.

