Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Exalted Daemonettes of Slaanesh unit card

Exalted Daemonettes of Slaanesh

Melee infantry· Melee Infantry· Tier 3· 100 models at Ultra size

Duel it in the combat calculator →

Exalted Daemonettes of Slaanesh are Slaanesh and Daemons of Chaos melee infantry: 7,700 HP across 100 models, armour 15, melee attack 48, melee defence 44, weapon strength 50. It costs 1,250 in the campaign (Warriors of Chaos factions pay 1,875) and 1,250 in multiplayer. Unit key wh3_main_sla_inf_daemonette_1. Patch 9.0.4, from the game's data tables.

Health

77 per model

7,700

bottom 16% of class

Armour

15

bottom 10% of class

Leadership

80

top 32% of class

Speed

54

top 4% of class

Melee attack

48

top 11% of class

Melee defence

44

top 28% of class

Weapon strength

15 base + 35 armour-piercing

50

top 18% of class

Charge bonus

35

top 10% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • SoulscentAugment · +20 Melee Attack, +50% Armour-Piercing Weapon Damage…passive

Upgrades

Upgraded from: Daemonettes of Slaanesh

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 37.3% of the game's 194 infantry units in melee. Per 1,000 gold: 302.3 damage per second against Chaos Warriors; it lasts 34.5 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (7.60× faster), Skin Wolves (6.50× faster), Depth Guard (Polearms) (2.32× faster)

Loses to, at a similar price: Skullreapers (2.13× slower), Chosen of Tzeentch (2.01× slower), Exalted Plaguebearers of Nurgle (1.84× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold. Slaanesh units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Slaanesh · Seducers of Slaanesh

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_sla_inf_daemonette_1_dechala: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.