
Heartseekers of Slaanesh
Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Heartseekers of Slaanesh are Slaanesh and Daemons of Chaos melee cavalry: 6,180 HP across 60 models, armour 15, melee attack 44, melee defence 38, weapon strength 52. It costs 1,425 in the campaign and in multiplayer. Unit key wh3_main_sla_cav_heartseekers_of_slaanesh_0. Patch 9.0.4, from the game's data tables.
Health
103 per model
6,180
Armour
15
Leadership
70
Speed
100
Melee attack
44
Melee defence
38
Weapon strength
14 base + 38 armour-piercing
52
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- SoulscentAugment · +20 Melee Attack, +50% Armour-Piercing Weapon Damage…passiveSoulscentAugment+20 Melee Attack+50% Armour-Piercing Weapon DamageEffect intensity increases by each enemy unit in range with leadership wavering or lower.Passive"Mmmm... meat... I can smell innocence at fifty yards!"
Counters
Good against
- Heavily armoured units — 38 of 52 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Slaanesh: Pleasureseekers, Champions Of Slaanesh
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Slaanesh: Soul Grinder of Slaanesh, Devoted Marauders of Slaanesh (Spears)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Slaanesh: Soul Grinder of Slaanesh, Keeper of Secrets
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Slaanesh: Devotees of Slaanesh (Crossbows)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (2154.37× faster), Casket of Souls (625.04× faster), Ironblaster (76.03× faster)
Loses to, at a similar price: Chaos Knights of Tzeentch (2.09× slower), Chaos Knights (1.76× slower), Chaos Knights of Nurgle (1.73× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,425 multiplayer gold. Slaanesh units ranked.
Who can field it
- Daemons of Chaos · Legion of Chaos
- Slaanesh · Seducers of Slaanesh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_sla_cav_heartseekers_of_slaanesh_dechala: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.