Cygor vs Ghorgon
For the same gold, the melee goes to Ghorgon: 110.1 s to cut down the other side's gold worth, against 178.9 s the other way. One unit against one, the edge goes to Ghorgon as well (Cygor cost 1,550 gold, Ghorgon 2,000). Base stats, patch 9.0.4; no charge or abilities.
| Cygor | Ghorgon | |
|---|---|---|
| 1,550 | 2,000 | |
| 9,800 | 10,888 | |
| 1 | 1 | |
| 50 | 50 | |
| 44 / 25 | 57 / 34 | |
| 470 (335) | 520 (420) | |
| 4 s | 4 s | |
| 47.2 | 114.8 | |
| 230.8 s | 85.3 s | |
| 178.9 s | 110.1 s | |
| 369 | — | |
| 20 | — | |
| 228.6 s | — |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Cygor and Ghorgon. Blow by blow, with charge and shields: combat calculator. Beastmen units ranked.

