Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Bloodletters of Khorne unit card

Bloodletters of Khorne

Melee infantry· Greatsword Infantry· Tier 2· 100 models at Ultra size

Duel it in the combat calculator →

Bloodletters of Khorne are Khorne, Daemons of Chaos and Warriors of Chaos melee infantry: 8,000 HP across 100 models, armour 35, melee attack 34, melee defence 26, weapon strength 34. It costs 800 in the campaign (Warriors of Chaos factions pay 1,200) and 800 in multiplayer. Unit key wh3_main_kho_inf_bloodletters_0. Patch 9.0.4, from the game's data tables.

Health

80 per model

8,000

bottom 22% of class

Armour

35

bottom 45% of class

Leadership

75

top 46% of class

Speed

38

top 33% of class

Melee attack

34

bottom 48% of class

Melee defence

26

bottom 21% of class

Weapon strength

11 base + 23 armour-piercing, +9 vs infantry

34

bottom 45% of class

Charge bonus

30

top 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Upgrades

Can become

  • Exalted Bloodletters of KhorneKhorne

    300 gold · needs rank 4 · loses 4 ranks

    COMPUTED recruiting it costs 1,200; this unit + the upgrade 1,100 (−100) · upkeep +100 a turn · lasts against Chaos Warriors 30.5 → 44.1 s

    Technology: wh3_main_chs_belakor_1

  • Exalted Bloodletters of KhorneKhorne

    300 gold · needs rank 4 · loses 4 ranks

    COMPUTED recruiting it costs 1,200; this unit + the upgrade 1,100 (−100) · upkeep +100 a turn · lasts against Chaos Warriors 30.5 → 44.1 s · its technology: 1,500 research points to reach it (cheapest route)

    Technology: Searing Branding Iron

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 33.9% of the game's 194 infantry units in melee. Per 1,000 gold: 288.3 damage per second against Chaos Warriors; it lasts 38.1 s against one unit of them.

Beats, at a similar price: Skin Wolves (4.37× faster), Warp-Grinders (4.08× faster), Eshin Triads (3.33× faster)

Loses to, at a similar price: Plaguebearers of Nurgle (1.90× slower), Flayerkin (1.82× slower), Chaos Warriors of Tzeentch (1.74× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Khorne units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Khorne · Exiles of Khorne
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_kho_inf_bloodletters_0: recruited from a building). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_kho_inf_bloodletters_summoned_0).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.