Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Bloodletters of Khorne unit card

Bloodletters of Khorne

Melee infantry· Greatsword Infantry· Tier 2· 100 models at Ultra size

Health

80 per model

8,000

bottom 22% of class

Armour

35

bottom 45% of class

Leadership

75

top 46% of class

Speed

38

top 33% of class

Melee attack

34

bottom 49% of class

Melee defence

26

bottom 21% of class

Weapon strength

11 base + 23 armour-piercing, +9 vs infantry

34

bottom 45% of class

Charge bonus

30

top 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Who can field it

  • Legion of Chaos
  • Exiles of Khorne
  • Warhost of the Apocalypse

The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_main_kho_inf_bloodletters_summoned_0, wh3_main_pro_kho_inf_bloodletters_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.