
Pox Riders of Nurgle
Monstrous cavalry· War Beasts· Tier 3· 24 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Pox Riders of Nurgle are Nurgle, Daemons of Chaos and Warriors of Chaos monstrous cavalry: 7,872 HP across 24 models, armour 50, melee attack 36, melee defence 36, weapon strength 64. It costs 1,050 in the campaign (Nurgle factions pay 2,000) and 1,000 in multiplayer. Unit key wh3_main_nur_cav_pox_riders_of_nurgle_0. Patch 9.0.4, from the game's data tables.
Health
328 per model
7,872
Armour
50
Leadership
75
Speed
65
Melee attack
36
Melee defence
36
Weapon strength
31 base + 33 armour-piercing, +12 vs infantry
64
Charge bonus
36
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Counters
Good against
- Infantry-sized units — bonus vs infantry 12e.g. Zombies, Blessed Temple Guard, Zombie Pirate Deckhand Mob · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
- Heavily armoured units — 33 of 64 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Nurgle: Rot Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Nurgle: Soul Grinder of Nurgle, Great Unclean One
- Light infantry-sized units — large, mass 1,700e.g. Zombies, Zombie Pirate Deckhand Mob, Blessed Saurus Spears (Shields) · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Nurgle: Plague Ogres (Great Weapons), Rot Knights
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Nurgle: Great Unclean One, Soul Grinder of Nurgle
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (678.28× faster), War Wagons (Mortars) (97.14× faster), War Wagons (80.21× faster)
Loses to, at a similar price: Chaos Knights (2.06× slower), Questing Knights (1.80× slower), Knights Panther (1.78× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Nurgle units ranked.
Who can field it
- Daemons of Chaos · Legion of Chaos
- Nurgle · Poxmakers of Nurgle
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.