Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Chaos Furies (Khorne) unit card

Chaos Furies (Khorne)

Monstrous infantry· Flying Melee Infantry· Tier 2· 60 models at Ultra size

Duel it in the combat calculator →

Chaos Furies (Khorne) are Khorne, Daemons of Chaos and Warriors of Chaos monstrous infantry: 5,280 HP across 60 models, armour 25, melee attack 36, melee defence 18, weapon strength 44. It costs 650 in the campaign and in multiplayer. Unit key wh3_main_kho_inf_chaos_furies_0. Patch 9.0.4, from the game's data tables.

Health

88 per model

5,280

bottom 9% of class

Armour

25

bottom 14% of class

Leadership

50

bottom 13% of class

Speed

110

top 4% of class

Melee attack

36

top 48% of class

Melee defence

18

bottom 2% of class

Weapon strength

32 base + 12 armour-piercing

44

bottom 2% of class

Charge bonus

24

bottom 20% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 73.9% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 124.6 damage per second against Chaos Warriors; it lasts 24.6 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (13.00× faster), Screamers of Tzeentch (3.12× faster), Rot Flies (2.37× faster)

Loses to, at a similar price: Animated Hulks (1.53× slower), Ogre Bulls (Dual Weapons) (1.49× slower), Harpies (1.49× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Khorne units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Khorne · Exiles of Khorne
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_main_pro_kho_inf_chaos_furies_0: recruited from a building).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.