Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Blood Shrine of Khorne unit card

Blood Shrine of Khorne

Chariot· Magic Chariot· Tier 2· 1 model at Ultra size

Health

4,696

bottom 9% of class

Armour

110

top 24% of class

Leadership

60

bottom 15% of class

Speed

68

bottom 48% of class

Melee attack

34

top 27% of class

Melee defence

18

bottom 12% of class

Weapon strength

100 base + 225 armour-piercing, +25 vs infantry

325

top 6% of class

Charge bonus

45

bottom 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Abilities

  • Totem of Endless BloodlettingAugment (Area) · +8 Melee Attack, +4 Leadershippassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • GorefeastRegeneration · Replenishes hit points of combatantspassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Legion of Chaos
  • Exiles of Khorne

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.