Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blood Shrine of Khorne unit card

Blood Shrine of Khorne

Chariot· Magic Chariot· Tier 2· 1 model at Ultra size

Duel it in the combat calculator →

Blood Shrine of Khorne is Khorne and Daemons of Chaos chariot: 4,696 HP, armour 110, melee attack 34, melee defence 18, weapon strength 325. It costs 950 in the campaign and in multiplayer. Unit key wh3_main_kho_veh_blood_shrine_0. Patch 9.0.4, from the game's data tables.

Health

4,696

bottom 9% of class

Armour

110

top 24% of class

Leadership

60

bottom 15% of class

Speed

68

bottom 48% of class

Melee attack

34

top 27% of class

Melee defence

18

bottom 12% of class

Weapon strength

100 base + 225 armour-piercing, +25 vs infantry

325

top 6% of class

Charge bonus

45

bottom 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Abilities

  • Totem of Endless BloodlettingAugment (Area) · +8 Melee Attack, +4 Leadershippassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • GorefeastRegeneration · Replenishes hit points of combatantspassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 27.5% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 30.1 damage per second against Chaos Warriors; it lasts 29.4 s against one unit of them.

Beats, at a similar price: Casket of Souls (81.02× faster), War Wagons (Mortars) (10.99× faster), War Wagons (9.07× faster)

Loses to, at a similar price: Questing Knights (17.61× slower), Knights of the White Wolf (14.70× slower), Cold One Spear-Riders (13.86× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold. Khorne units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Khorne · Exiles of Khorne

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.