Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Flesh Hounds of Khorne unit card

Flesh Hounds of Khorne

War beast· War Beasts· Tier 2· 32 models at Ultra size

Comes with Champions of Chaos(Warhammer III)

Health

193 per model

6,176

top 25% of class

Armour

30

top 30% of class

Leadership

60

top 14% of class

Speed

95

bottom 36% of class

Melee attack

36

top 23% of class

Melee defence

26

top 39% of class

Weapon strength

38 base + 20 armour-piercing

58

top 16% of class

Charge bonus

46

top 2% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Who can field it

  • Legion of Chaos
  • Exiles of Khorne
  • Warhost of the Apocalypse

The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_main_pro_kho_inf_flesh_hounds_of_khorne_0, wh3_pro12_kho_inf_flesh_hounds_of_khorne_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.