Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Minotaurs of Khorne unit card

Minotaurs of Khorne

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Health

544 per model

8,704

top 46% of class

Armour

70

top 40% of class

Leadership

70

top 45% of class

Speed

56

top 35% of class

Melee attack

34

bottom 35% of class

Melee defence

27

bottom 18% of class

Weapon strength

33 base + 77 armour-piercing, +18 vs infantry

110

top 39% of class

Charge bonus

34

top 45% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Who can field it

  • Exiles of Khorne

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.