Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Zombie Pirate Deckhand Mob (Polearms) unit card

Zombie Pirate Deckhand Mob (Polearms)

Melee infantry· Halberd Infantry· Tier 1· 160 models at Ultra size

Health

75 per model

12,000

top 2% of class

Armour

15

bottom 10% of class

Leadership

35

bottom 1% of class

Speed

23

bottom 1% of class

Melee attack

14

bottom 2% of class

Melee defence

20

bottom 7% of class

Weapon strength

8 base + 19 armour-piercing, +13 vs large

27

bottom 19% of class

Charge bonus

3

bottom 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • The Awakened
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.