Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Zombie Pirate Deckhand Mob (Polearms) unit card

Zombie Pirate Deckhand Mob (Polearms)

Melee infantry· Halberd Infantry· Tier 1· 160 models at Ultra size

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Zombie Pirate Deckhand Mob (Polearms) are Vampire Coast and Undead Legions melee infantry: 12,000 HP across 160 models, armour 15, melee attack 14, melee defence 20, weapon strength 27. It costs 400 in the campaign and 375 in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_inf_zombie_deckhands_mob_1. Patch 9.0.4, from the game's data tables.

Health

75 per model

12,000

top 2% of class

Armour

15

bottom 10% of class

Leadership

35

bottom 1% of class

Speed

23

bottom 1% of class

Melee attack

14

bottom 2% of class

Melee defence

20

bottom 7% of class

Weapon strength

8 base + 19 armour-piercing, +13 vs large

27

bottom 19% of class

Charge bonus

3

bottom 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 70.7% of the game's 194 infantry units in melee. Per 1,000 gold: 159.3 damage per second against Chaos Warriors; it lasts 75.9 s against one unit of them.

Beats, at a similar price: Grail Reliquae (426.65× faster), Miners (Blasting Charges) (3.19× faster), Pigback Riders (2.23× faster)

Loses to, at a similar price: Spearmen (Shields) (2.41× slower), Men-at-Arms (Shields) (2.10× slower), Goblins (1.77× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 375 multiplayer gold. Vampire Coast units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.