
Ironblaster
Chariot· Siege Artillery· Tier 4· 1 model (crew of 1) at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ironblaster is Ogre Kingdoms chariot: 6,112 HP, armour 90, melee attack 26, melee defence 20, weapon strength 160, range 380 m, missile damage 1,172 per 10 s for the whole unit. It costs 1,700 in the campaign and in multiplayer. It comes with Ogre Kingdoms. Unit key wh3_main_ogr_veh_ironblaster_0. Patch 9.0.4, from the game's data tables.
Health
6,112
Armour
90
Leadership
60
Speed
66
Melee attack
26
Melee defence
20
Weapon strength
45 base + 115 armour-piercing, +20 vs infantry
160
Charge bonus
48
Ranged
Range
380 m
Ammunition
20
Missile damage
75 base + 300 AP, 5 projectiles per shot
375
Reload time
16 s
Damage per 10 s
1,172
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
- Heavily armoured units — 115 of 160 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Lightly armoured units without shields — 1,172 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Ogre Kingdoms: Maneaters, Gnoblar Trappers
- Light infantry-sized units — large, mass 4,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (28.86× faster), Casket of Souls (11.79× faster), Mortis Engine (1.04× faster)
Loses to, at a similar price: Chaos Knights of Nurgle (161.98× slower), Chaos Knights (138.48× slower), Chaos Knights of Tzeentch (131.19× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Ogre units ranked.
Match-ups people search for: Ironblaster vs Gnoblar Scraplauncher
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.