Health
6,112
top 47% of class
Armour
90
top 41% of class
Leadership
60
bottom 15% of class
Speed
66
bottom 39% of class
Melee attack
26
bottom 36% of class
Melee defence
20
bottom 20% of class
Weapon strength
45 base + 115 armour-piercing, +20 vs infantry
160
top 27% of class
Charge bonus
48
top 50% of class
Ranged
Range
380 m
top 24% of class
Ammunition
20
bottom 31% of class
Missile damage
75 base + 300 AP, 5 projectiles per shot
375
top 31% of class
Reload time
16 s
top 14% of class
Damage per 10 s
1,172
top 7% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.