Gnoblar Scraplauncher vs Ironblaster
For the same gold, the melee goes to Gnoblar Scraplauncher: 243.5 s to cut down the other side's gold worth, against 582.2 s the other way. One unit against one, the edge goes to Ironblaster (Gnoblar Scraplauncher cost 900 gold, Ironblaster 1,700). Base stats, patch 9.0.4; no charge or abilities.
| Gnoblar Scraplauncher | Ironblaster | |
|---|---|---|
| 900 | 1,700 | |
| 4,612 | 6,112 | |
| 1 | 1 | |
| 80 | 90 | |
| 26 / 16 | 26 / 20 | |
| 160 (115) | 160 (115) | |
| 4 s | 4 s | |
| 13.3 | 15 | |
| 460 s | 308.2 s | |
| 243.5 s | 582.2 s | |
| 227 | 1,031 | |
| 16 | 3 | |
| 142.7 s | 84.5 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Gnoblar Scraplauncher and Ironblaster. Blow by blow, with charge and shields: combat calculator. Ogre units ranked.

