
Gnoblar Scraplauncher
Chariot· Catapult· Tier 2· 1 model (crew of 1) at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Gnoblar Scraplauncher is Ogre Kingdoms chariot: 4,612 HP, armour 80, melee attack 26, melee defence 16, weapon strength 160, range 420 m, missile damage 441 per 10 s for the whole unit. It costs 900 in the campaign and in multiplayer. It comes with Ogre Kingdoms. Unit key wh3_main_ogr_veh_gnoblar_scraplauncher_0. Patch 9.0.4, from the game's data tables.
Health
4,612
Armour
80
Leadership
60
Speed
66
Melee attack
26
Melee defence
16
Weapon strength
45 base + 115 armour-piercing, +20 vs infantry
160
Charge bonus
48
Ranged
Range
420 m
Ammunition
18
Missile damage
110 base + 50 AP, explosion 70 + 20 AP, 3 projectiles per shot
250
Reload time
17 s
Damage per 10 s
441
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
- Heavily armoured units — 115 of 160 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Lightly armoured units without shields — 441 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Ogre Kingdoms: Maneaters, Gnoblar Trappers
- Light infantry-sized units — large, mass 4,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: War Wagons (Mortars) (3.46× faster), War Wagons (2.86× faster), Tiranoc Chariots (1.32× faster)
Loses to, at a similar price: Questing Knights (50.86× slower), Cold One Spear-Riders (36.70× slower), Nehekharan Horsemen (35.19× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold. Ogre units ranked.
Match-ups people search for: Gnoblar Scraplauncher vs Ironblaster
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.