
Coatl
Monster· Flying Support Monster· Tier 4· 1 model at Ultra size
Comes with The Silence & The Fury(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Coatl is Lizardmen monster: 7,620 HP, armour 70, melee attack 40, melee defence 48, weapon strength 430. It costs 1,850 in the campaign and 1,700 in multiplayer. It comes with The Silence & The Fury. Unit key wh2_dlc17_lzd_mon_coatl_0. Patch 9.0.4, from the game's data tables.
Health
7,620
Armour
70
Leadership
80
Speed
80
Melee attack
40
Melee defence
48
Weapon strength
120 base + 310 armour-piercing
430
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Lesser Chain LightningVortex · Good against armour, Large, randomly-moving area of effect…activeLesser Chain LightningVortexGood against armourLarge, randomly-moving area of effectStrong vs multiple unitsWeak vs a single combatantCooldown 120 s · Duration 10 s · 1 use · Wind-up 5 sLightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.
- Urannon's ThunderboltBombardment · Good against armour, Causes major magical damage…activeUrannon's ThunderboltBombardmentGood against armourCauses major magical damageGood against artillery piecesStrong vs multiple combatantsSmall strike areaCooldown 90 s · Duration 4 s · 2 uses · Wind-up 3 sThe caster calls down a mighty ball of lightning and hurls it - should the foe be struck they will surely be shattered!
- Master of the Sacred PlacesAugment (Area)passiveMaster of the Sacred PlacesAugment (Area)Passive · Range 55 mThese guardians of the most secret and sacred places can manipulate their environment to obscure themselves from foes.
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 310 of 430 weapon strength armour-piercinge.g. Steam Tank, Rotting Leviathan, Rogue Idol · Lizardmen: Blessed Bastiladon (Solar Engine), Blessed Sacred Kroxigor
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Lizardmen: Blessed Chameleon Stalkers, Chameleon Stalkers
- Light infantry-sized units — large, mass 2,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Lizardmen: Blessed Saurus Spears (Shields), Blessed Saurus Warriors (Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (8.97× faster), Exalted Flamer of Tzeentch (4.27× faster), Bastiladon (Solar Engine) (4.04× faster)
Loses to, at a similar price: Curs'd Ettin (5.61× slower), Treeman (4.28× slower), Chaos Giant (4.14× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Lizardmen units ranked.
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.