Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Coatl unit card

Coatl

Monster· Flying Support Monster· Tier 4· 1 model at Ultra size

Comes with The Silence & The Fury(Warhammer II)

Duel it in the combat calculator →

Coatl is Lizardmen monster: 7,620 HP, armour 70, melee attack 40, melee defence 48, weapon strength 430. It costs 1,850 in the campaign and 1,700 in multiplayer. It comes with The Silence & The Fury. Unit key wh2_dlc17_lzd_mon_coatl_0. Patch 9.0.4, from the game's data tables.

Health

7,620

bottom 34% of class

Armour

70

bottom 45% of class

Leadership

80

top 28% of class

Speed

80

top 38% of class

Melee attack

40

bottom 22% of class

Melee defence

48

top 18% of class

Weapon strength

120 base + 310 armour-piercing

430

bottom 24% of class

Charge bonus

40

bottom 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Can Fly

    This unit can fly.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Lesser Chain LightningVortex · Good against armour, Large, randomly-moving area of effect…active
  • Urannon's ThunderboltBombardment · Good against armour, Causes major magical damage…active
  • Master of the Sacred PlacesAugment (Area)passive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 31.6% of the game's 99 monsters units in melee. Per 1,000 gold: 16.3 damage per second against Chaos Warriors; it lasts 34.9 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (8.97× faster), Exalted Flamer of Tzeentch (4.27× faster), Bastiladon (Solar Engine) (4.04× faster)

Loses to, at a similar price: Curs'd Ettin (5.61× slower), Treeman (4.28× slower), Chaos Giant (4.14× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.