Health
7,620
Armour
70
Leadership
80
Speed
80
Melee attack
40
Melee defence
48
Weapon strength
120 base + 310 armour-piercing
430
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Can Fly
This unit can fly.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
Lesser Chain LightningVortex · Good against armour, Large, randomly-moving area of effect…activeLesser Chain LightningVortexGood against armourLarge, randomly-moving area of effectStrong vs multiple unitsWeak vs a single combatantCooldown 120 s · Duration 10 s · 1 use · Wind-up 5 sLightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.
Urannon's ThunderboltBombardment · Good against armour, Causes major magical damage…activeUrannon's ThunderboltBombardmentGood against armourCauses major magical damageGood against artillery piecesStrong vs multiple combatantsSmall strike areaCooldown 90 s · Duration 4 s · 2 uses · Wind-up 3 sThe caster calls down a mighty ball of lightning and hurls it - should the foe be struck they will surely be shattered!
Master of the Sacred PlacesAugment (Area)passiveMaster of the Sacred PlacesAugment (Area)Passive · Range 55 mThese guardians of the most secret and sacred places can manipulate their environment to obscure themselves from foes.
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.