
Thanquol
Lord· Wizard Lord· 1 model at Ultra size
Comes with Lords of the End Times - Skaven(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Thanquol is a legendary lord of Skaven, leading Clan Scruten at the start of a campaign: 4,220 HP, armour 20, melee attack 34, melee defence 38, weapon strength 370. It costs 1,000 in the campaign and 500 in multiplayer. It comes with Lords of the End Times - Skaven. Beating this lord in battle can earn the defeat trait Bone of a Ripper. Unit key wh3_dlc29_skv_cha_thanquol. Patch 9.0.4, from the game's data tables.
Health
4,220
Armour
20
Leadership
65
Speed
42
Melee attack
34
Melee defence
38
Weapon strength
250 base + 120 armour-piercing
370
Charge bonus
15
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- Warpstone AddictionAugment · +33% Damage ResistanceactiveWarpstone AddictionAugment+33% Damage ResistanceCooldown 120 s · Duration 33 s · 2 usesWhile Warpstone has unhinged his sanity, it does also have its advantages.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. War Mammoth, Feral Mammoth, Morghast Harbingers · Skaven: Doom-Flayers, Doomwheel
- Missile fire — armour 20, no shielde.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Thunderers (Grudge-Rakers) · Skaven: Ratling Guns, Stormfiends (Ratling Cannons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Thanquol in battle and your lord can earn the trait
Bone of a Ripper
- Weapon strength: +10% when fighting against Skaven (Lord's army)
- Miscast base chance: +25% for all enemy spellcasters (enemy armies in local province)
With great effort, the monster and its master have been cast down! Alas, it might not be for good...
Patch changes
Thanquol skill tree
54 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Boneripper (Warpfire Braziers)Boneripper (Warpfire Braziers)Unlocks at rank 10
- Mount: Boneripper (Warpfire Braziers)
- Warpstone TokensWarpstone TokensUnlocks at rank 4
- Winds of Magic power reserve capacity: +13 (own army)
- Miscast base chance: +5%
- Boneripper (Warpfire Projectors)Boneripper (Warpfire Projectors)Unlocks at rank 16
- Mount: Boneripper (Warpfire Projectors)
- SneakySneakyUnlocks at rank 8
- Missile resistance: 10%
- TricksyTricksyUnlocks at rank 8
- Spell resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Blessings of the Horned RatBlessings of the Horned RatUnlocks at rank 12
- Ability number of uses: +2 for "Warpstone Addiction"
- Casualty replenishment rate: +30% for this Character
- Ward save: +5%
- Hasty RedirectionHasty Redirection
- Campaign movement range: +10%
- Ambush defence chance: +25% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +25% (Lord's army)
- Insatiable GreedInsatiable Greed
- Income from sacking and looting settlements: +13%
- Post battle chance of stealing a magic item: +13%
- Income from post-battle loot: +13%
- Replaceable FodderReplaceable Fodder
- Global recruitment duration: -2 turn(s) (minimum 1) (factionwide)
- Recruitment cost: -50% (Lord's army)
- Upkeep: -10% (Lord's army)
- Chittering MassesChittering Masses
- Vigour loss reduction: -25% while reinforcing or being reinforced (Lord's army)
- Leadership: +10 while reinforcing or being reinforced (Lord's army)
- Battle reinforcement time: -50%
- Reinforcement range: +50% (Lord's army)
- Unrivalled Arcane MightUnrivalled Arcane Might
- Winds of Magic cost: -2 for "Plague"
- Winds of Magic cost: -4 for "Flensing Ruin"
- Spell: "The Dreaded Thirteenth Spell"
- Spell intensity: +10%
- JuggernautJuggernautUnlocks at rank 10
- Physical resistance: 10% when mounted on Boneripper
- Devastating WeaponryDevastating WeaponryUnlocks at rank 10 · 2 levelsLevel 1
- Missile strength: +10% when mounted on Boneripper
- Weapon strength: +10% when mounted on Boneripper
- Missile strength: +20% when mounted on Boneripper
- Weapon strength: +20% when mounted on Boneripper
- Savage InstinctsSavage InstinctsUnlocks at rank 10 · 2 levelsLevel 1
- Melee attack: +6 when mounted on Boneripper
- Reload time reduction: +7% when mounted on Boneripper
- Melee attack: +12 when mounted on Boneripper
- Reload time reduction: +15% when mounted on Boneripper
- MuscleboundMuscleboundUnlocks at rank 10 · 2 levelsLevel 1
- Armour: +10 when mounted on Boneripper
- Melee defence: +6 when mounted on Boneripper
- Armour: +20 when mounted on Boneripper
- Melee defence: +12 when mounted on Boneripper
- Bless with FilthBless with Filth2 levelsLevel 1
- Cooldown: -30% to "Bless with Filth"
- Overcast spell: "Bless with Filth Upgraded"
- Cooldown: -50% to "Bless with Filth"
- Miscast base chance: -15% for "Bless with Filth Upgraded"
- Overcast spell: "Bless with Filth Upgraded"
- Winds of Magic cost: -1 for "Bless with Filth"
- Winds of Magic cost: -2 for "Bless with Filth Upgraded"
- Plague RashPlague Rash
- Passive ability: "Plague Rash"
- Musk of FearMusk of Fear
- Passive ability: "Musk of Fear"
- Warp LightningWarp Lightning2 levelsLevel 1
- Cooldown: -30% to "Warp Lightning"
- Overcast spell: "Warp Lightning Upgraded"
- Cooldown: -50% to "Warp Lightning"
- Miscast base chance: -15% for "Warp Lightning Upgraded"
- Overcast spell: "Warp Lightning Upgraded"
- Winds of Magic cost: -1 for "Warp Lightning"
- Winds of Magic cost: -2 for "Warp Lightning Upgraded"
- WitherWither2 levelsLevel 1
- Cooldown: -30% to "Wither"
- Spell: "Wither"
- Overcast spell: "Wither Upgraded"
- Cooldown: -50% to "Wither"
- Miscast base chance: -15% for "Wither Upgraded"
- Overcast spell: "Wither Upgraded"
- Winds of Magic cost: -2 for "Wither"
- Winds of Magic cost: -3 for "Wither Upgraded"
- ScorchScorch2 levelsLevel 1
- Cooldown: -30% to "Scorch"
- Spell: "Scorch"
- Overcast spell: "Scorch Upgraded"
- Cooldown: -50% to "Scorch"
- Miscast base chance: -15% for "Scorch Upgraded"
- Overcast spell: "Scorch Upgraded"
- Winds of Magic cost: -2 for "Scorch"
- Winds of Magic cost: -3 for "Scorch Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- PlaguePlague2 levelsLevel 1
- Cooldown: -30% to "Plague"
- Spell: "Plague"
- Overcast spell: "Plague Upgraded"
- Cooldown: -50% to "Plague"
- Miscast base chance: -15% for "Plague Upgraded"
- Overcast spell: "Plague Upgraded"
- Winds of Magic cost: -3 for "Plague"
- Winds of Magic cost: -4 for "Plague Upgraded"
- Flensing RuinFlensing Ruin2 levelsLevel 1
- Cooldown: -30% to "Flensing Ruin"
- Spell: "Flensing Ruin"
- Overcast spell: "Flensing Ruin Upgraded"
- Cooldown: -50% to "Flensing Ruin"
- Overcast spell: "Flensing Ruin Upgraded"
- Miscast base chance: -15% for "Flensing Ruin Upgrade"
- Winds of Magic cost: -3 for "Flensing Ruin"
- Winds of Magic cost: -4 for "Flensing Ruin Upgrade"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Greater Arcane ConduitGreater Arcane Conduit
- Passive ability: "Greater Arcane Conduit"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Pack LeaderPack Leader3 levelsLevel 1
- Melee attack: +4 for Clanrats units (Lord's army)
- Leadership: +3 for Clanrats units (Lord's army)
- Melee attack: +4 for Clanrats units (Lord's army)
- Leadership: +5 for Clanrats units (Lord's army)
- Melee attack: +6 for Clanrats units (Lord's army)
- InfiltratorInfiltrator3 levelsLevel 1
- Reload time reduction: +3% for Night Runners and Gutter Runners units (Lord's army)
- Reload time reduction: +6% for Night Runners and Gutter Runners units (Lord's army)
- Speed: +7% for Night Runners and Gutter Runners units (Lord's army)
- Reload time reduction: +9% for Night Runners and Gutter Runners units (Lord's army)
- Speed: +10% for Night Runners and Gutter Runners units (Lord's army)
- BlastmasterBlastmaster3 levelsLevel 1
- Ammunition: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- Ammunition: +12% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- Reload time reduction: +4% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- Ammunition: +20% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- Reload time reduction: +8% for Warpfire Thrower, Warplock Jezzails, Ratling Gun, Poisoned Wind Globadiers, Poisoned Wind Mortars, Death Globe Bombardiers and Ranged Stormfiend units (Lord's army)
- Respected & FearedRespected & Feared3 levelsLevel 1
- Weapon strength: +6% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
- Armour: +6 for Cauldron of a Thousand Poxes units (Lord's army)
- Melee attack: +4 for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
- Weapon strength: +6% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
- Armour: +9 for Cauldron of a Thousand Poxes units (Lord's army)
- Melee attack: +6 for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
- Weapon strength: +9% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units (Lord's army)
- Armour: +12 for Cauldron of a Thousand Poxes units (Lord's army)
- Moulder KnowledgeMoulder Knowledge3 levelsLevel 1
- Charge bonus: +6 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- Charge bonus: +9 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- Speed: +7% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- Charge bonus: +12 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- Speed: +10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Melee Stormfiend and Hell Pit Abomination units (Lord's army)
- Engineering SkillEngineering Skill3 levelsLevel 1
- Charge bonus: +6% for Doomwheel and Doom-Flayers units (Lord's army)
- Speed: +3% for Warp-Grinders units (Lord's army)
- Reload time reduction: +3% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- Armour: +6 for Doomwheel, Doom-Flayers and Warp-Grinders units (Lord's army)
- Charge bonus: +9% for Doomwheel and Doom-Flayers units (Lord's army)
- Speed: +7% for Warp-Grinders units (Lord's army)
- Ammunition: +12% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- Reload time reduction: +6% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- Armour: +12 for Doomwheel, Doom-Flayers and Warp-Grinders units (Lord's army)
- Charge bonus: +12% for Doomwheel and Doom-Flayers units (Lord's army)
- Speed: +12% for Warp-Grinders units (Lord's army)
- Ammunition: +20% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- Reload time reduction: +9% for Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon and Warp-Doom Magma-Cannon units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Whip-SmartWhip-Smart
- Leadership: +5 for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Skavenslaves, Clanrats, Stormvermin and Pusbag units (Rank 7 and above) (Lord's army)
- Gutter-WiseGutter-Wise
- Leadership: +5 for Gutter Runners, Night Runners, Death Runners and Eshin Triads units (Rank 7 and above) (Lord's army)
- Range: +15% for Gutter Runners and Night Runners units (Rank 7 and above) (Lord's army)
- Speed: +20% for Death Runners and Eshin Triads units (Rank 7 and above) (Lord's army)
- Warp-SmartWarp-Smart
- Bonus vs Infantry: +5 for Doomwheel, Doom-Flayers and Warp-Grinders units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Weapon Team, Doom-Flayers, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Weapon Team, Doom-Flayer, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Weapon Team, Doomwheel, Plagueclaw Catapult, Warp Lightning Cannon, Ranged Stormfiend and Warp-Doom Magma-Cannon units (Rank 7 and above) (Lord's army)
- Mutagenic ElixirsMutagenic Elixirs
- Armour: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination, Plague Monks, Melee Stormfiend, Pusbag and Cauldron of a Thousand Poxes units (Rank 7 and above) (Lord's army)
- Stand or Die!Stand or Die!
- Replaces: "Rally!"
- Ability: "Stand or Die!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- LooterLooter3 levelsLevel 1
- Income from looting settlements: +3% (Lord's army)
- Income from looting settlements: +8% (Lord's army)
- Income from looting settlements: +15% (Lord's army)
- Ancient CunningAncient Cunning3 levelsLevel 1
- Ambush success chance: +6% (Lord's army)
- Ambush success chance: +16% (Lord's army)
- Ambush success chance: +30% (Lord's army)
- Bonded ServiceBonded Service3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- DictatorialDictatorial3 levelsLevel 1
- Corruption: -1 (when in own province)
- Corruption: -2 (when in own province)
- Corruption: -3 (when in own province)
- CorruptiveCorruptive3 levelsLevel 1
- Skaven corruption: +1 (local enemy province)
- Skaven corruption: +2 (local enemy province)
- Skaven corruption: +3 (local enemy province)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- WaryWary3 levelsLevel 1
- Enemy Hero action success chance: -3%
- Ambush defence chance: +8% (Lord's army)
- Enemy Hero action success chance: -8%
- Ambush defence chance: +16% (Lord's army)
- Enemy Hero action success chance: -15%
- Ambush defence chance: +30% (Lord's army)
- "Miiine All Miiine!""Miiine All Miiine!"3 levelsLevel 1
- Post battle chance of stealing a magic item: +5%
- Income from post-battle loot: +10%
- Post battle chance of stealing a magic item: +10%
- Income from post-battle loot: +20%
- Post battle chance of stealing a magic item: +15%
- Income from post-battle loot: +30%
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Thanquol
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SkavenWizard Lord | 4,220 | 1 | 20 | 65 | 42 | 34 | 38 | 370 | 15 | 1,000 | 250 | wh3_dlc29_skv_cha_thanquol |
| SkavenWizard Lord | 8,208 | 1 | 90 | 85 | 65 | 60 | 40 | 550 | 60 | 1,300 | 325 | wh3_dlc29_skv_cha_thanquol_boneripper_warpfire_braziers |
| SkavenWizard Lord | 8,208 | 1 | 70 | 85 | 65 | 45 | 40 | 480 | 60 | 1,400 | 350 | wh3_dlc29_skv_cha_thanquol_boneripper_warpfire_projectors |
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.