Lore Pool of Thanquol
The spell set of Thanquol · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Musk of Fear
Lore attribute (passive)
- -12 Melee Attack
- -4 Leadership
- Triggers when casting spell
As the Lore of Ruin siphons the Winds of Magic, an unholy despair takes hold on the surface dwellers… the rats lurk in the shadows.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Flensing Ruin
Direct Damage (Area)
- Winds of Magic
- 15(22)
- Cooldown
- 52 s
- Cast range
- 100 m
- Duration
- 22 s(34 s)
- Effect range
- 35 m
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -30 Armour
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs a single unit
Green ribbons of Warp-Energy tear the flesh from the target’s bones. It's very nasty to behold – as nasty as it sounds, in fact – but far nastier, of course, if you're the recipient…
Bless with Filth
Augment (Area)
- Winds of Magic
- 4(7)
- Cooldown
- 29 s
- Cast range
- 200 m
- Duration
- 22 s(44 s)
- Effect range
- 35 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
A foul mist wraps around the weapons of an allied pack, their blades dripping with noxious filth.
Plague
Vortex · magical
- Winds of Magic
- 12(17)
- Cooldown
- 50 s
- Cast range
- 150 m
- Duration
- 20 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 8 damage per second (8 armour-piercing) for 20 s, radius 14 mOvercast: 12 damage per second (12 armour-piercing) for 20 s, radius 14 m
- Good against armour
- Strong vs multiple units
- Weak vs a single combatant
- Large, expanding area of effect
The caster unleashes a vile disease that scours the battlefield in search of victims to infect and instantly petrify.
Wither
Hex (Area)
- Winds of Magic
- 6(10)
- Cooldown
- 37 s
- Cast range
- 200 m
- Duration
- 50 s
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Armour
Chanting passages from the Liber Bubonicus, the Wizard casts a hex of wasting and corrosion.
Scorch
Breath · magical, flaming
- Winds of Magic
- 7(11)
- Cooldown
- 44 s
- Cast range
- 150 m(450 m)
- Duration
- 12 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 36 damage per second for 3 s, radius 6 mOvercast: 36 damage per second for 6 s, radius 6 m
- Causes major magical & fire damage
- Strong vs multiple units
- Weak vs a single combatant
- Long, thin, expanding, tear-shaped attack
The Sorcerer thrusts his paws into the ground summoning forth a great gout of green flame.
Warp Lightning
Bombardment · magical
- Winds of Magic
- 6(11)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 5 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 5 projectiles × 224 (224 armour-piercing), explosion 24Overcast: 10 projectiles × 224 (224 armour-piercing), explosion 24
- Good against armour
- Causes moderate magical damage
- Medium strike area
- Strong vs multiple combatants
- Weak vs a single combatant
Dire greenish-black lightning strikes at the Skaven’s chittered command.
Who casts Lore Pool of Thanquol
Source: special_ability_groups (wh3_dlc29_lore_thanquol), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.