Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Thanquol

The spell set of Thanquol · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Musk of Fear

Lore attribute (passive)

  • -12 Melee Attack
  • -4 Leadership
  • Triggers when casting spell

As the Lore of Ruin siphons the Winds of Magic, an unholy despair takes hold on the surface dwellers… the rats lurk in the shadows.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Flensing Ruin

Direct Damage (Area)

Winds of Magic
15(22)
Cooldown
52 s
Cast range
100 m
Duration
22 s(34 s)
Effect range
35 m
Wind-up
5 s
Overcast miscast
50%
  • -30 Armour
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs a single unit

Green ribbons of Warp-Energy tear the flesh from the target’s bones. It's very nasty to behold – as nasty as it sounds, in fact – but far nastier, of course, if you're the recipient…

Bless with Filth

Augment (Area)

Winds of Magic
4(7)
Cooldown
29 s
Cast range
200 m
Duration
22 s(44 s)
Effect range
35 m
Wind-up
1 s
Overcast miscast
50%

A foul mist wraps around the weapons of an allied pack, their blades dripping with noxious filth.

Plague

Vortex · magical

Winds of Magic
12(17)
Cooldown
50 s
Cast range
150 m
Duration
20 s
Wind-up
5 s
Overcast miscast
50%
  • 8 damage per second (8 armour-piercing) for 20 s, radius 14 mOvercast: 12 damage per second (12 armour-piercing) for 20 s, radius 14 m
  • Good against armour
  • Strong vs multiple units
  • Weak vs a single combatant
  • Large, expanding area of effect

The caster unleashes a vile disease that scours the battlefield in search of victims to infect and instantly petrify.

Wither

Hex (Area)

Winds of Magic
6(10)
Cooldown
37 s
Cast range
200 m
Duration
50 s
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour

Chanting passages from the Liber Bubonicus, the Wizard casts a hex of wasting and corrosion.

Scorch

Breath · magical, flaming

Winds of Magic
7(11)
Cooldown
44 s
Cast range
150 m(450 m)
Duration
12 s
Wind-up
3 s
Overcast miscast
50%
  • 36 damage per second for 3 s, radius 6 mOvercast: 36 damage per second for 6 s, radius 6 m
  • Causes major magical & fire damage
  • Strong vs multiple units
  • Weak vs a single combatant
  • Long, thin, expanding, tear-shaped attack

The Sorcerer thrusts his paws into the ground summoning forth a great gout of green flame.

Warp Lightning

Bombardment · magical

Winds of Magic
6(11)
Cooldown
30 s
Cast range
200 m
Duration
5 s
Wind-up
1 s
Overcast miscast
50%
  • 5 projectiles × 224 (224 armour-piercing), explosion 24Overcast: 10 projectiles × 224 (224 armour-piercing), explosion 24
  • Good against armour
  • Causes moderate magical damage
  • Medium strike area
  • Strong vs multiple combatants
  • Weak vs a single combatant

Dire greenish-black lightning strikes at the Skaven’s chittered command.

Who casts Lore Pool of Thanquol

Source: special_ability_groups (wh3_dlc29_lore_thanquol), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.