Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

High Elves · Immortal Empires

Order of Loremasters

wh2_main_hef_order_of_loremasters

Order of Loremasters is a playable High Elves faction in Total War: Warhammer III, led by Teclis. In Immortal Empires it starts in Fortress of Dawn with 1 region. It comes with the base game. Faction key wh2_main_hef_order_of_loremasters. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Fortress of Dawn (Dawn's Landing)

  1. 1.Oracles of Tzeentch — Fateweaver's Crevasse · medium (4.1%)
  2. 2.Sarthorael's Watchers — Tor Surpindar · medium (4.7%) · minor faction
  3. 3.Flaming Scribes — Daemon's Gate · medium (5.8%) · minor faction
  4. 4.Zlatlan — Zlatlan · medium (6.3%) · minor faction
  5. 5.Leaf-Cutterz Tribe — Nahuontl · medium (6.3%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 4 unpleasant · 4 uninhabitable · 5 climates differ from the race

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 5

  • Destroy the following faction(s): Clan Morbidus, Oracles of Tzeentch, The Bloody Handz
  • Hold at least one Patron seat on Ulthuan and fully upgrade it
  • Perform 12 Secrets of the White Tower actions.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the High Elves unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Teclis

Teclis

Order of Loremasters

Travelling to the Fortress of Dawn, Teclis uses his magical prowess to help its defend against a Tzeentchian incursion.

High Loremaster
  • Recruitment cost: -25% for Swordmasters of Hoeth and Phoenix units
  • Recruit rank: +5 for Loremasters of Hoeth, Mages and Archmages
  • Diplomatic relations: +15 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
  • Has access to the Secrets of the White Tower to unlock Cataclysm spells, powerful rituals, and benefits for the Order's spellcasters
  • Allied recruitment cost: -50%
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"With Moon Staff and Sword, I am master of magics and shaper of fates. Destiny beckons and I must heed the call." The High Elves – or Asur as they call themselves – are among the oldest civilisations in the world; possibly, only the jungle-dwelling Lizardmen can lay claim to a longer existence. Although mortal, Elves lead incredibly long lives; so long, in fact, that the spans allotted to men seem to be as fleeting as those of mayflies. From their island fortress-paradise of Ulthuan near the centre of the world, the High Elves – although aloof and arrogant in their manner – have generally walked the path of Order, using their longevity to become warriors without peer and mages without equal. As descendants of Aenarion, the first Phoenix King, the twin brothers Tyrion and Teclis were marked for greatness from the moment they were born, like all of his line. Whereas Tyrion is renowned for his martial excellence, Teclis, who could not hope to match his brother’s physical prowess, instead became a magic-user of no small note. Widely considered to be the most powerful sorcerer of the age and one of the greatest ever to walk the world, there are few, if any, capable of defeating him in a duel, not even the vengeance-obsessed Dark Elf Witch King, Malekith. Unlike his brother, who considers the defence of the High Elf kingdom of Ulthuan his chief duty, Teclis has a care for the whole world and sees it as his duty to prevent it falling into the hands of the Ruinous Powers. It is this generosity of spirit that has seen the High Elves allied with such disparate races as the men of the Empire and the Lizardmen of Lustria, impacting the former to the extent that the Empire’s fabled Colleges of Magic would never have existed if it was not for Teclis’ wise counsel and tuition in magical matters. Such is his renown, Teclis – the Loremaster of Hoeth and Warden of the White Tower – casts a shadow so lengthy that his influence will be felt right across the world long after his death.

Faction effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Allegiance points gained: +100%
  • Seductive influence: +250 required for complete seduction
  • Seductive influence: -5 per turn from race

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Clan Morbidus, Oracles of Tzeentch, The Bloody Handz
  2. Hold at least one Patron seat on Ulthuan and fully upgrade it
  3. Perform 12 Secrets of the White Tower actions.
  4. Construct Elven Colony Landmark: Great Waystone
  5. Recruit 2 Mages using the Secrets of the White Tower action and increase their rank to rank 15.

REWARDS

White Tower Librarian
  • Reduce the cost of Scrolls of knowledge for Secrets of White Tower actions: -40%

Follower or item: Ring of Hukon

Follower or item: Sapphire Guardian Phoenix

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Perform 24 Secrets of the White Tower actions.
  3. Recruit Mages from all Chambers of the White Tower.
  4. Get 3 Mages to Rank 25.
  5. Spend at least 2,000 Influence across patronage, actions, or on improving relations with other factions.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2
  • Influence: +2,000

Plan a co-op campaign with Order of Loremasters — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best High Elf factions.

Climate

Suitable

  • Desert(race: Uninhabitable)
  • Temperate Island
  • Jungle(race: Unpleasant)
  • Savannah

Unpleasant

  • Frozen(race: Suitable)
  • Magical Forest(race: Suitable)
  • Mountain
  • Temperate

Uninhabitable

  • Chaotic Wasteland
  • Ocean
  • Undead Wasteland
  • Wasteland(race: Unpleasant)

How settling Order of Loremasters fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.