
High Elves · Immortal Empires
Order of Loremasters
wh2_main_hef_order_of_loremastersFaction leader

Teclis
Order of Loremasters
Travelling to the Fortress of Dawn, Teclis uses his magical prowess to help its defend against a Tzeentchian incursion.
Recruitment cost: -25% for Swordmasters of Hoeth and Phoenix units
Recruit rank: +5 for Loremasters of Hoeth, Mages and Archmages
Diplomatic relations: +15 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
Has access to the Secrets of the White Tower to unlock Cataclysm spells, powerful rituals, and benefits for the Order's spellcasters
Allied recruitment cost: -50%
Recruitment cost: -25% for Swordmasters of Hoeth and Phoenix units
Recruit rank: +5 for Loremasters of Hoeth, Mages and Archmages
Diplomatic relations: +15 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
Has access to the Secrets of the White Tower to unlock Cataclysm spells, powerful rituals, and benefits for the Order's spellcasters
Allied recruitment cost: -50%
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"With Moon Staff and Sword, I am master of magics and shaper of fates. Destiny beckons and I must heed the call." The High Elves – or Asur as they call themselves – are among the oldest civilisations in the world; possibly, only the jungle-dwelling Lizardmen can lay claim to a longer existence. Although mortal, Elves lead incredibly long lives; so long, in fact, that the spans allotted to men seem to be as fleeting as those of mayflies. From their island fortress-paradise of Ulthuan near the centre of the world, the High Elves – although aloof and arrogant in their manner – have generally walked the path of Order, using their longevity to become warriors without peer and mages without equal. As descendants of Aenarion, the first Phoenix King, the twin brothers Tyrion and Teclis were marked for greatness from the moment they were born, like all of his line. Whereas Tyrion is renowned for his martial excellence, Teclis, who could not hope to match his brother’s physical prowess, instead became a magic-user of no small note. Widely considered to be the most powerful sorcerer of the age and one of the greatest ever to walk the world, there are few, if any, capable of defeating him in a duel, not even the vengeance-obsessed Dark Elf Witch King, Malekith. Unlike his brother, who considers the defence of the High Elf kingdom of Ulthuan his chief duty, Teclis has a care for the whole world and sees it as his duty to prevent it falling into the hands of the Ruinous Powers. It is this generosity of spirit that has seen the High Elves allied with such disparate races as the men of the Empire and the Lizardmen of Lustria, impacting the former to the extent that the Empire’s fabled Colleges of Magic would never have existed if it was not for Teclis’ wise counsel and tuition in magical matters. Such is his renown, Teclis – the Loremaster of Hoeth and Warden of the White Tower – casts a shadow so lengthy that his influence will be felt right across the world long after his death.
Faction effects
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Sea Lanes journey duration: -1 turns (factionwide)
Underworld Sea travel time: -1 (factionwide)
Stance
Allegiance points gained: +100%
Seductive influence: +250 required for complete seduction
Seductive influence: -5 per turn from race
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.