
Tzeentch · Immortal Empires · Realm of Chaos
Oracles of Tzeentch
wh3_main_tze_oracles_of_tzeentchOracles of Tzeentch is a playable Tzeentch faction in Total War: Warhammer III, led by Kairos Fateweaver. In Immortal Empires it starts in Fateweaver's Crevasse with 1 region. It is also playable in Realm of Chaos. It comes with the base game. Faction key wh3_main_tze_oracles_of_tzeentch. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Fateweaver's Crevasse (The Abyssal Glacier)
- 1.Flaming Scribes — Daemon's Gate · medium (4.1%) · minor faction
- 2.Order of Loremasters — Fortress of Dawn · medium (4.1%)
- 3.Sarthorael's Watchers — Tor Surpindar · medium (8.1%) · minor faction
- 4.Leaf-Cutterz Tribe — Nahuontl · far (10.2%) · minor faction
- 5.Zlatlan — Zlatlan · far (10.4%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
9 suitable · 1 unpleasant · 2 uninhabitable · 3 climates differ from the race
Victory at a glance
Short victory: 5 objectives · long victory: 5
- Destroy the following faction(s): Order of Loremasters, Ghosts of Pahuax
- Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: The Southern Wastes, The Ice-Fire Plains, The Abyssal Glacier, …
- Perform 9 Unholy Manifestations.
Key units and where they are recruited
COMPUTED — per role, the Tzeentch unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Marauders of TzeentchMelee infantry · Health per 1,000 gold: 22,024
Recruited from Many-Eyed Tribute (Mortal Servants, level 1)
Blue Horrors of TzeentchMissile infantry · Missile damage per 1,000 gold: 6,000
Recruited from Slither of Potential (Servants, level 1)
Chaos Knights of TzeentchMelee cavalry · Health per 1,000 gold: 5,786
Recruited from Inchoate Armoury (Forges of Change, level 2)
Spawn of TzeentchMonstrous infantry · Health per 1,000 gold: 8,350
Recruited from Transmogrification Locus (Forges of Change, level 1)
Chaos Warshrine of TzeentchMonsters · Health per 1,000 gold: 8,654
Recruited from Inchoate Armoury (Forges of Change, level 2)
Marauder Horsemen of TzeentchMissile cavalry · Missile damage per 1,000 gold: 2,095
Recruited from Many-Eyed Tribute (Mortal Servants, level 1)
Faction leader

Kairos Fateweaver
Oracles of Tzeentch
- Construction time: -33% for all buildings (factionwide)
- Character experience gain: +20% (all Lords)
- Battle reinforcement time: -50%
- Hero action success chance: +15% (all characters)
- Construction time: -33% for all buildings (factionwide)
- Character experience gain: +20% (all Lords)
- Battle reinforcement time: -50%
- Hero action success chance: +15% (all characters)
Faction effects
- Bound spell: "Blue Fire of Tzeentch" for Lord of Change units (all armies)
- Bound spell: "Pink Fire of Tzeentch" for Lord of Change units (all armies)
- Army ability: "Arcane Surge" (all armies)
- Changing of the Ways: "Transfer Settlement"
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): Order of Loremasters, Ghosts of Pahuax
- Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: The Southern Wastes, The Ice-Fire Plains, The Abyssal Glacier, The Daemonium Hills
- Perform 9 Unholy Manifestations.
- Perform 20 Changing of the Ways Actions.
- Recruit a Cult Magus
REWARDS
- Changing of the Ways cost: -20%
- Changing of the Ways cost: -20%
Follower or item: Eldritch Librarian
Long Campaign Victory
- Achieve the Short Victory conditions.
- Destroy the following faction(s): The Bloody Handz, Tlaqua
- Construct 20 Cult buildings.
- Perform 40 Changing of the Ways Actions.
- Maintain control of the following 9 province(s), either by direct ownership or through vassals and military allies: The Southern Wastes, The Ice-Fire Plains, The Abyssal Glacier, The Daemonium Hills, Dawn's Landing, Southern Jungles, Central Jungles, Western Jungles, Heart of the Jungle
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Grimoires: +2,000
Plan a co-op campaign with Oracles of Tzeentch — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Tzeentch factions.
Climate
Suitable
Chaotic Wasteland
Desert(race: Uninhabitable)
Frozen
Temperate Island
Jungle(race: Unpleasant)
Magical Forest
Savannah(race: Unpleasant)
Temperate
Wasteland
Unpleasant
Mountain
Uninhabitable
Ocean
Undead Wasteland
How settling Oracles of Tzeentch fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.