Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Tzeentch · Immortal Empires · Realm of Chaos

Oracles of Tzeentch

wh3_main_tze_oracles_of_tzeentch

Oracles of Tzeentch is a playable Tzeentch faction in Total War: Warhammer III, led by Kairos Fateweaver. In Immortal Empires it starts in Fateweaver's Crevasse with 1 region. It is also playable in Realm of Chaos. It comes with the base game. Faction key wh3_main_tze_oracles_of_tzeentch. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Fateweaver's Crevasse (The Abyssal Glacier)

  1. 1.Flaming Scribes — Daemon's Gate · medium (4.1%) · minor faction
  2. 2.Order of Loremasters — Fortress of Dawn · medium (4.1%)
  3. 3.Sarthorael's Watchers — Tor Surpindar · medium (8.1%) · minor faction
  4. 4.Leaf-Cutterz Tribe — Nahuontl · far (10.2%) · minor faction
  5. 5.Zlatlan — Zlatlan · far (10.4%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

9 suitable · 1 unpleasant · 2 uninhabitable · 3 climates differ from the race

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 5

  • Destroy the following faction(s): Order of Loremasters, Ghosts of Pahuax
  • Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: The Southern Wastes, The Ice-Fire Plains, The Abyssal Glacier, …
  • Perform 9 Unholy Manifestations.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Tzeentch unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Kairos Fateweaver

Kairos Fateweaver

Oracles of Tzeentch

Keeper of the Destiny Scrolls
  • Construction time: -33% for all buildings (factionwide)
  • Character experience gain: +20% (all Lords)
  • Battle reinforcement time: -50%
  • Hero action success chance: +15% (all characters)

Faction effects

  • Bound spell: "Blue Fire of Tzeentch" for Lord of Change units (all armies)
  • Bound spell: "Pink Fire of Tzeentch" for Lord of Change units (all armies)
  • Army ability: "Arcane Surge" (all armies)
  • Changing of the Ways: "Transfer Settlement"

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Order of Loremasters, Ghosts of Pahuax
  2. Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: The Southern Wastes, The Ice-Fire Plains, The Abyssal Glacier, The Daemonium Hills
  3. Perform 9 Unholy Manifestations.
  4. Perform 20 Changing of the Ways Actions.
  5. Recruit a Cult Magus

REWARDS

Tzeentch’s Library
  • Changing of the Ways cost: -20%

Follower or item: Eldritch Librarian

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Destroy the following faction(s): The Bloody Handz, Tlaqua
  3. Construct 20 Cult buildings.
  4. Perform 40 Changing of the Ways Actions.
  5. Maintain control of the following 9 province(s), either by direct ownership or through vassals and military allies: The Southern Wastes, The Ice-Fire Plains, The Abyssal Glacier, The Daemonium Hills, Dawn's Landing, Southern Jungles, Central Jungles, Western Jungles, Heart of the Jungle

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Grimoires: +2,000

Plan a co-op campaign with Oracles of Tzeentch — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Tzeentch factions.

Climate

Suitable

  • Chaotic Wasteland
  • Desert(race: Uninhabitable)
  • Frozen
  • Temperate Island
  • Jungle(race: Unpleasant)
  • Magical Forest
  • Savannah(race: Unpleasant)
  • Temperate
  • Wasteland

Unpleasant

  • Mountain

Uninhabitable

  • Ocean
  • Undead Wasteland

How settling Oracles of Tzeentch fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.