Best Tzeentch units by the numbers
For each kind of unit, the Tzeentch units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (8)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Chosen of Tzeentch10,480
- 2Tzaangors9,600
- 3Marauders of Tzeentch9,360
Highest melee attack
Melee attack on the unit card.
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Most armour
Armour on the unit card.
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Marauders of Tzeentch22,024
- 2Tzaangors14,769
- 3Chaos Warriors of Tzeentch11,250
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile infantry (4)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
Longest range
Range of the main missile weapon (projectiles.effective_range).
Most armour
Armour on the unit card.
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Compare the top 3 by missile damage per 1,000 gold side by side
Monstrous infantry (5)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Spawn of Tzeentch8,768
- 2Chaos Furies (Tzeentch)5,280
- 3Screamers of Tzeentch4,880
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Highest melee attack
Melee attack on the unit card.
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Spawn of Tzeentch8,350
- 2Chaos Furies (Tzeentch)8,123
- 3Screamers of Tzeentch6,971
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Melee cavalry (3)
Biggest charge bonus
Charge bonus on the unit card.
Fastest
Speed on the unit card (run or flying speed).
Highest melee attack
Melee attack on the unit card.
Most health
Health of the whole unit (all models), as on the unit card.
- 1Chaos Knights of Tzeentch8,100
- 2Centigors of Tzeentch6,720
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Chaos Knights of Tzeentch5,786
- 2Centigors of Tzeentch5,600
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile cavalry (1)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
Longest range
Range of the main missile weapon (projectiles.effective_range).
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Monstrous cavalry (1)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Doom Knights of Tzeentch5,880
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Doom Knights of Tzeentch3,920
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
Chariots (2)
Most health
Health of the whole unit (all models), as on the unit card.
Biggest charge bonus
Charge bonus on the unit card.
Heaviest
Mass of one model with its mount or machine (battle_entities.mass).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
Monsters (5)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Chaos Warshrine of Tzeentch11,250
- 2Mutalith Vortex Beast8,088
- 3Lord of Change7,028
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Mutalith Vortex Beast460
- 2Cockatrice420
- 3Lord of Change420
Most armour
Armour on the unit card.
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Chaos Warshrine of Tzeentch8,654
- 2Cockatrice5,829
- 3Lord of Change4,847
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Chaos Warshrine of Tzeentch37 s
- 2Lord of Change34 s
- 3Cockatrice27 s
Melee damage per 1,000 gold vs large
Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.
Every Tzeentch unit, with its full card: the Tzeentch roster. What each unit is strong or weak against: counters.
