
Health
8,048
Armour
50
Leadership
85
Speed
90
Melee attack
35
Melee defence
20
Weapon strength
125 base + 295 armour-piercing
420
Charge bonus
20
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Can Fly
This unit can fly.
Abilities
Greater Arcane ConduitAugment of the Winds · +15% Spell MasterypassiveGreater Arcane ConduitAugment of the Winds+15% Spell MasteryPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Scroll of DestinyAugment of the Winds (Area)activeScroll of DestinyAugment of the Winds (Area)Cooldown 120 s · Duration 46 s · 1 usePossession of this scroll enables the bearer – just once during a battle – to reset the Winds of Magic to their former levels.
Gaze of FateHex · -40 Melee AttackactiveGaze of FateHex-40 Melee AttackCooldown 90 s · Duration 14 s · 3 usesSometimes, the abyss stares right back at you, and true perspective is revealed. The shock freezes the foe where they stand.
Oracle of EternityWard Save · +44 Damage ResistanceactiveOracle of EternityWard Save+44 Damage ResistanceCooldown 90 s · Duration 22 sWhilst Kairos is consulting with the infinite he is temporarily protected from harm.
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Oracles of Tzeentch
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_tze_cha_kairos_fateweaver_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.